- 3VR
- Absolute Entertainment
- American Laser Games
- Animation Magic (See countries)
- Apple Pippin
- ASC Games
- AWE Games
- Bad Robot Interactive
- Big Red Button Entertainment
- BigSky Interactive
- Black Ops Entertainment
- Black Sheep Productions
- Blue Planet Software
- Boston Animation
- Clockwork Tortoise
- Conspiracy Entertainment
- Crave Games
- Cyberlore Studios
- Drew Pictures
- Dualstar Interactive
- Evil Tortilla Games
- FarSight Studios
- Gigawatt Studios
- Hammer Creative
- Hi Tech Expressions
- Human Head Studios
- ImageBuilder Software
- Intense Entertainment
- Interactive Magic
- Jinx, Inc.
- Kraisoft Entertainment
- Lion Entertainment
- Memorex Software
- Motown Software
- NASA Learning Technologies
- NewKidCo
- New Media Schoolhouse
- Nexoft
- Optik Software
- Ouya
- Penthouse Interactive
- Point of View
- PPLLAAYY
- Presage Development Studio
- Prolific Publishing
- Quarium
- Robomodo
- Roaring Mouse Entertainment
- Sanctuary Woods Multimedia
- Selena Studios
- Stargate Interactive
- Studio Gigante
- Stunt Puppy Entertainment
- Terra Glyph Interactive Studios
- Unexpected Development
- United Pixtures
- Vision Scape Interactive
- Vivid Interactive
- WayForward Technologies
- Wisdom Tree
Draft:Overkill Software
From the Audiovisual Identity Database, the motion graphics museum
(Redirected from Overkill Software)
![]() | Notice: The page Overkill Software in the mainspace is currently a redirect to this draft. This page is currently being drafted.It is a work in progress that anyone can edit. Please ensure the page is compliant with our formatting guidelines before submitting. Last edited by Gilby1385 (talk | contribs) 40 hours ago. (Update) |
![]() | One or more descriptions on this page are missing or incomplete. If you have any further information on these logos, please consider editing this page to make our descriptions more complete. |
Background
Overkill Software, based in Stockholm, was formed by Bo and Ulf Andersson after the bankruptcy of their previous development studio GRIN. After releasing Payday: The Heist in 2011 to modest success, they were acquired by Starbreeze Studios in 2013.
Logo (2011-)
Visuals: Unknown.
Later Variant: The logo is colored white and "SOFTWARE" is replaced with the byline "A STARBREEZE STUDIO."
Technique: 2D animation on Payday: The Heist.
Audio: The opening theme of the game.
Availability: Seen on the Payday series (except the Xbox One and PS4 versions of Payday 2).
|
Overkill Software |
|
Retrieved from "https://www.avid.wiki/Draft:Overkill_Software?oldid=893762"
Cookies help us deliver our services. By using our services, you agree to our use of cookies.