Mirage Interactive: Difference between revisions

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===Background===
Background: Founded in 1988, Mirage Software was a game publishing (and later development) company in Poland. Creating mainly games for Amiga, it was later known as "Mirage Media" until 2000, when the publishing division merged with IPS to form [[Cenega Publishing (Czech Republic)|Cenega Publishing]], and the development division spun-off as "Mirage Interactive". After making some bad quality games for PC, the company went into liquidation.
Founded in 1988, '''Mirage Software''' was a game publishing (and later development) company in Poland. Creating mainly games for Amiga, it was later known as "Mirage Media" until 2000, when the publishing division merged with IPS to form [[Cenega Publishing]], and the development division spun-off as "Mirage Interactive". After making some bad quality games for PC, the company went into liquidation.
{{ImageTOC
|Mirage Software (1992).png|1st Logo (1992-1997)
|Mirage Interactive (2000).jpg|2nd Logo (1999-2001)
|Interactive Mirage (2003).png|3rd Logo (2001-2006)
}}


===1st Logo (1992-1997)===
<gallery mode="packed" heights="200">
File:Mirage Software (1992).png
File:Mirage Software (1989).png
File:Mirage Software (1994).png
</gallery>


'''Visuals:''' The logo usually consists of the text "MirAGE" in a highly angular, highly stylized font (which resembles "MirᐃGΣ"), with a 4-pointed starburst forming the dot of the "i". "SOFTWARE" in a font closely resembling Stop can be seen below the "G".
1st Logo
(1992-1997)


'''Variants:'''
Logo: The logo usually consists of the text "MirAGE" in a highly angular, highly stylized font (which resembles "MirᐃGΣ"), with a 4-pointed starburst forming the dot of the "i". "SOFTWARE" in a font closely resembling Stop can be seen below the "G".
* The <u>backgrounds</u> differ from game to game during its early years.
* Some games like <u>''Odyssey''</u> replaced the starburst with a bright, sun-like aura, with the logo getting darker and harder to see the farther it gets. "SOFTWARE" is also moved.
* Starting in <u>1995</u>, the logo was redesigned in 3D with simpler, blocky forms for the letters, a stony look to the logo, and a {{color|blue}} sphere replacing the bridge in the "r". Sometimes this was a simpler, flat logo in {{color|blue}} with a {{color|gold|yellow}} sphere with the company name below.


'''Technique:''' Sprite-based graphics.
Variants:
* The backgrounds differ from game to game during its early years.
* Some games like ''Odyssey'' replaced the starburst with a bright, sun-like aura, with the logo getting darker and harder to see the farther it gets. "SOFTWARE" is also moved.
* Starting in 1995, the logo was redesigned in 3D with simpler, blocky forms for the letters, a stony look to the logo, and a blue sphere replacing the bridge in the "r". Sometimes this was a simpler, flat logo in blue with a yellow sphere with the company name below.


FX/SFX: None.
'''Audio:''' None.


'''Availability:''' The logo mostly appeared in the corner or on packaging at the time, mainly from their Atari games.{{AvailabilityExamples}}
Music/Sounds: None.


===2nd Logo (1999-2001)===
Availability: Rare. The logo mostly appeared in the corner or on packaging at the time, mainly from their Atari games.
[[File:Mirage Interactive (2000).jpg|frameless|center]]
{{YouTube|id=yozhrXEJ7nQ}}


'''Visuals:''' A small section of the screen is showing an oasis in the desert, with the Taj Mahal in the background. Time passes with clouds moving and trees swaying as the moon suddenly springs into the sky, turning everything into dusk and some drawn stars appear in the corner. The scene then turns into a ripped up, sepia-tone poster, which is then ripped away to reveal the new Mirage logo, which consists of a {{color|gold|yellow}} shield with "{{color|blue|{{Font|Impact|MI}}}}" in {{color|blue}} and "{{color|red|{{Font|Impact|RAGE}}}}" in {{color|red}}, zooming in while spinning wildly. It eventually stops spinning, and then zooming.
Editor's Note: None.


'''Variant:''' A <u>still version</u> was used on <u>''Hands of Time''</u>.


'''Technique:''' 2D computer animation with CGI.
2nd Logo
(1999-2001)


'''Audio:''' A generic desert tune plays throughout the beginning, which fades out to cicadas as the moon pops up with a "spring" sound. A ripping sound is then heard, before wind plays when the shield zooms in, and a gong when the logo stops. Composed and sound designed by Johan von Red from Redmer Werkstatt.
Logo: A small section of the screen is showing a oasis in the desert, with the Taj Mahal in the background. Time passes with clouds moving and trees swaying as the moon suddenly springs into the sky, turning everything into dusk and some drawn stars appear in the corner. The scene then turns into a ripped up, sepia-tone poster, which is then ripped away to reveal the new Mirage logo, a yellow shield with "MI" in blue and "RAGE" in red, zooming in while spinning wildly. It eventually stops spinning, and then zooming.


'''Availability:''' Appeared on ''Mortyr''.
Variant: A still version was used on the GBC port of ''Hands of Time''.


===3rd Logo (2001-2006)===
FX/SFX: The animation of the oasis, and the moon and shield zooming. Simple animation.
[[File:Interactive Mirage (2003).png|frameless|center]]


'''Visuals:''' On a white background, a small {{color|red}} oval with a heavy black border pops in, which has a angular wolf head with {{color|red}} eyes peek up and come into full view. The head folds its head out of the oval for a second, and then howls into the sky, getting a line and "''I N T E R A C T I V E''" to slide in and besides the oval. "'''MI'''" in black arrives from the left side letter by letter, and "{{color|red|'''RAGE'''}}" in {{color|red}} does as well from the right as the wolf head peeks out of its oval a second time. As all of the logo is formed, the wolf head blinks and twitches its ears.
Music/Sounds: A generic desert tune plays throughout the beginning, which fades out to cicadas as the moon pops up with a "spring" sound. A ripping sound is then heard, before wind plays when the shield zooms in, and a gong when the logo stops.


'''Variant:''' The <u>still version</u>, which was used on most games, has some small differences, like the wolf head being larger and having {{color|red}} teeth, the sections being closer together, and "INTERACTIVE" being in a different font.
Availability: Very rare. Appeared on ''Mortyr'' and ''Hands of Time''.


'''Technique:''' 2D digital animation.
Editor's Note: None.


'''Audio:''' The sounds of wind, folding and tearing paper, the wolf howling, screeching tires for the line and "INTERACTIVE" and clicking sounds for the letters. It finishes off with a single violin note held out.


'''Availability:''' The animated logo appeared on ''Mortyr 2'' and ''Knights: Learn to Fly''. The logo is still on all other games.
3rd Logo
(2001-2004)


{{Video Game-Navbox}}
Logo: On a white background, a small red oval with a heavy black border pops in, which has a angular wolf head with red eyes peek up and come into full view. The head folds its head out of the oval for a second, and then howls into the sky, getting a line and "INTERACTIVE" to slide in and besides the oval. "MI" in black arrives from the left side letter by letter, and "RAGE" in red does as well from the right as the wolf head peeks out of its oval a 2nd time. As all of the logo is formed, the wolf head blinks and twitches its ears.
[[Category:Poland]]

[[Category:Video game logos]]
Variant: The still version, which was used on most games, has some small differences, like the wolf head being larger and having red teeth, the sections being closer together, and "INTERACTIVE" being in a different font.
[[Category:Polish video game logos]]

[[Category:Logos with cultural icons]]
FX/SFX: The cardboard wolf head animation.

Music/Sounds: The sounds of wind, folding and tearing paper, the wolf howling, screeching tires for the line and "INTERACTIVE" and clicking sounds for the letters. It finishes off with a single violin note held out.

Availability: The animated logo appeared on ''Mortyr 2'' and ''Kajko i Kokosz''. The logo is still on all other games.

Editor's Note: None.

Latest revision as of 09:51, 6 June 2024

Background

Founded in 1988, Mirage Software was a game publishing (and later development) company in Poland. Creating mainly games for Amiga, it was later known as "Mirage Media" until 2000, when the publishing division merged with IPS to form Cenega Publishing, and the development division spun-off as "Mirage Interactive". After making some bad quality games for PC, the company went into liquidation.


1st Logo (1992-1997)

Visuals: The logo usually consists of the text "MirAGE" in a highly angular, highly stylized font (which resembles "MirᐃGΣ"), with a 4-pointed starburst forming the dot of the "i". "SOFTWARE" in a font closely resembling Stop can be seen below the "G".

Variants:

  • The backgrounds differ from game to game during its early years.
  • Some games like Odyssey replaced the starburst with a bright, sun-like aura, with the logo getting darker and harder to see the farther it gets. "SOFTWARE" is also moved.
  • Starting in 1995, the logo was redesigned in 3D with simpler, blocky forms for the letters, a stony look to the logo, and a blue sphere replacing the bridge in the "r". Sometimes this was a simpler, flat logo in blue with a yellow sphere with the company name below.

Technique: Sprite-based graphics.

Audio: None.

Availability: The logo mostly appeared in the corner or on packaging at the time, mainly from their Atari games. [Examples?]

2nd Logo (1999-2001)


Visuals: A small section of the screen is showing an oasis in the desert, with the Taj Mahal in the background. Time passes with clouds moving and trees swaying as the moon suddenly springs into the sky, turning everything into dusk and some drawn stars appear in the corner. The scene then turns into a ripped up, sepia-tone poster, which is then ripped away to reveal the new Mirage logo, which consists of a yellow shield with "MI" in blue and "RAGE" in red, zooming in while spinning wildly. It eventually stops spinning, and then zooming.

Variant: A still version was used on Hands of Time.

Technique: 2D computer animation with CGI.

Audio: A generic desert tune plays throughout the beginning, which fades out to cicadas as the moon pops up with a "spring" sound. A ripping sound is then heard, before wind plays when the shield zooms in, and a gong when the logo stops. Composed and sound designed by Johan von Red from Redmer Werkstatt.

Availability: Appeared on Mortyr.

3rd Logo (2001-2006)

Visuals: On a white background, a small red oval with a heavy black border pops in, which has a angular wolf head with red eyes peek up and come into full view. The head folds its head out of the oval for a second, and then howls into the sky, getting a line and "I N T E R A C T I V E" to slide in and besides the oval. "MI" in black arrives from the left side letter by letter, and "RAGE" in red does as well from the right as the wolf head peeks out of its oval a second time. As all of the logo is formed, the wolf head blinks and twitches its ears.

Variant: The still version, which was used on most games, has some small differences, like the wolf head being larger and having red teeth, the sections being closer together, and "INTERACTIVE" being in a different font.

Technique: 2D digital animation.

Audio: The sounds of wind, folding and tearing paper, the wolf howling, screeching tires for the line and "INTERACTIVE" and clicking sounds for the letters. It finishes off with a single violin note held out.

Availability: The animated logo appeared on Mortyr 2 and Knights: Learn to Fly. The logo is still on all other games.

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