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Bungie: Difference between revisions
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Latest revision as of 06:50, 27 June 2024
alexmcferren
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Background
Bungie is an American video game developer based in Bellevue, Washington. Founded in May 1991 by Alex Seropian and originally headquartered in Chicago, Illinois, the studio is best known for their work with Microsoft during the latter's ownership, creating the acclaimed Halo series of console FPS games. In October 2007, Bungie split from Microsoft and signed a ten-year publishing deal with Activision in April 2010, while Microsoft retained ownership of the Halo franchise. In January 2019, the studio ended its partnership with Activision, and was acquired by Sony Interactive Entertainment in July 2022; despite this, Bungie continues to publish its games on its own.
1st Logo (November 7, 1997-September 27, 2001)
Visuals: A piece of rock falls inside a giant blue whirlwind in space, possibly the black hole, which has a green pillar of light coming from its center. The rock causes an explosion, and as the whirlwind blows around the dot, the neon word "BUNGIE" quickly comes up and the dot settles above the letter "I". The starfield fades out.
Technique: CGI.
Audio: Background ambient and explosion.
Availability: Seen on Oni and the Myth games.
2nd Logo (November 15, 2001-December 4, 2007)
Visuals: Over a white background, the logo starts with some moving blue bacteria. The camera zooms out, and the bacterias form a blue dot colored like the planet Earth, in position above the word "BUNGIE". The dot quickly colors itself full blue.
Variant: A wide-screen version exists for Halo 2 Vista.
Technique: CGI.
Audio: The drum aspect of the "Covenant Dance" track from Halo and a choir singing at the end.
Audio Variant: On Halo 2, a rock cover composed by Steve Vai, plays over the regular theme.
Availability: Seen on Halo and its sequel for the Xbox, as well as their respective PC ports.
3rd Logo (September 25, 2007-May 2010)
Visuals: On a black background, the Bungie logo forms from many electric particles and zooming in and glows for a bit, the background turns into static dark blue briefly before the logo dissolves into the same particles.
Variant: On Halo 3 Beta and Halo: Reach Beta, the logo fades in, zooms in, then fades out.
Technique: Computer 2D animation.
Audio: The opening theme to the game.
Availability: Seen on Halo 3, Halo 3 Beta, and Halo: Reach Beta for the Xbox 360.
4th Logo (September 22, 2009)
Visuals: On a thunderstorm background, the Bungie logo zooms in, but in translucent black and in a different font. Also the arc besides the dot is tweaked slightly in order to match the new font of the logo.
Technique: CGI.
Audio: The opening audio to the game.
Availability: Seen on Halo 3 ODST for the Xbox 360.
5th Logo (September 14, 2010)
Visuals: On a black background, the Bungie logo from before, this time in silver, zooms in while fading in.
Technique: CGI.
Audio: The opening theme of the game.
Availability: Seen on Halo: Reach for the Xbox 360.
6th Logo (September 9, 2014-)
Visuals: On a black background, the Bungie logo appears in all white.
Technique: A still, digital graphic.
Audio: None or the opening to the game or the downloadable content.
Availability: Seen on Destiny, its sequel, as well as their respective DLCs on PS4 and Xbox One.