The Code Monkeys

From the Audiovisual Identity Database, the motion graphics museum

Revision as of 15:52, 26 December 2020 by Logoarto (talk | contribs) (Text replacement - "<youtube width=240 height=185>|<youtube width=240 height=185>" to "<youtube width=240 height=185>")

=Logo descriptions by XthebiglogofanX,Gst0395 and PAV123

Background: The Code Monkeys was founded in Leeds, United Kingdom in 1989 by Colin Hogg and Mark Kirkby. They had originally done console ports of various titles, though later in their history began to release now-infamous shovelware "games" of knock-off cartoons by German animation studio Dingo Pictures, many of which were published by Midas Interative and Phoenix Games on the PlayStation 1 and 2, along with poorly developed titles based on various films and cartoons. On February 1st, 2011 the studio was closed.

1st Logo (1990-1998)

Logo: On a black or white background, we see a stretched out "C" with a "M" behind it, and a red rectangle nearing the "C" beneath it. Below it is the words "THE CODE MONKEYS".

Variants: On Game Boy, the logo is in monochrome. On the Game Boy Color version ofCentipede, the logo is colored blue and light blue.

FX/SFX: None.

Music/Sounds: The opening theme of the game.

Availability: Seen on a few early games like all monochrome Game Boy games the company developed, plus Crime Wave for Amiga. Does not appear on other games. The logo is retained on Majesco's rerelease of Centipede for Game Boy and Game Boy Color.

Editor's Note: None. 2nd Logo (March 1994)

Logo: On a blue marble background, we see the panning down of the red rectangle and the "M" and we see the black "C" rotating, zooming out. The yellow words "THE CODE MONKEYS" appear letter by letter. The logo then rotates.

FX/SFX: Impressive CGI animation.

Music/Sounds: None.

Availability: Seen only on Tomcat Alley for Sega CD, only when completing the game.

Editor's Note: None. 3rd Logo (June-September 1995)

Logo: On a dark blue marble background, we see the black "C" and the red rectangle rotating, and we see the "M" panning down, and we see the black text "THE CODE MONKEYS" in a black font zooming down. The logo then slowly zooming in.

FX/SFX: The panning and zooming, better CGI than before.

Music/Sounds: A triumphant fanfare.

Availability: Seen on two games Surgical Strike for Sega CD and Sega CD 32X and Wirehead for Sega CD. Like before, it was only used when completing the game.

Editor's Note: None. 4th Logo (1999-2004)

Logo: On a white background, a white, brown outlined rectangle with a white rectangle with the Code Monkeys logo (a stretched C with a red M in it and a red rectangle near the C) on it. And a cartoon monkey holding a bucket and ladder is near it.

Variant: Exists with "www.codemonkeys.com" under it.

FX/SFX: None.

Music/Sounds: None.

Availability: Seen on some early games made by the company, mostly for the PS1. It was also seen on Garfield for the PS2.This was also attached to the Dingo Pictures "games" on the PS1, proceeding the MiDAS logo.

Editor's Note: None.


5th Logo (July 3, 2001)

Logo: In a jungle, we see a blank sign. A monkey (wearing denim blue overalls) swings towards it on a vine, carrying a rolled up white banner. The monkey lands on top of it, rolls down the banner (containing the logo) and leaps off, walking off screen. The camera zooms in on the logo.

FX/SFX: The monkey's movement and the banner's appearance. Fair animation for the PS1.

Music/Sounds: A bongo theme with noises from the monkey.

Availability: So far, it was only seen on Goofy's Playhouse for the PlayStation 1.

Editor's Note: None.


6th Logo (2000's-?)

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Logo: A white square zooms in, then a monkey with red gloves, red pants and an M for a mouth slides in, then doing a boxing pose. Then, a full shot of him slides in. He moon-walks as he is punching, and hits a giant gorilla, also with red gloves. The gorilla growls, much to the monkey's dismay. The gorilla punches him into the screen, where it freeze-frames to the monkey on the screen, then it fades to the Code Monkeys logo. The URL appears under it.

FX/SFX: The movements of the monkey and the formation of the logo.

Music/Sounds: Descending whooshes for the sliding, punch sounds for the punching in action, then the giant's growl and a whimper. Then a "THWACK!" sound and a weird descending sound, and then a distorted synth splash (which is actually a high-pitched glass-shattering sound).

Availability: Rare. It's seen on Shrek: Treasure Hunt and The Simpsons: Skateboarding.

Editor's Note: While the companies games aren't well received, this logo is funny to those who have seen it.


7th Logo (Mid-2000's-?)


Logo: On a dark stage, a wooden box is seen. A small monkey dressed in a pink/purple jester costume runs, with a spotlight under him. He hits the box, and a small white rectangle flies out of it. The jester lands on the floor, then the rectangle lands on the box, now bigger and with the Code Monkeys logo on it. It lands upside-down, then turns the right way. The jester looks at us, and the camera zooms into the rectangle, where the screen fades to black leaving just the rectangle with the logo.

Trivia: The monkey appears on the menus and box art for games published by Phoenix Games.

FX/SFX: All the animation in this logo.

Music/Sounds: A weird horn sound to start with, then the sound of an audience laughing, then some sound effects to go with the animations, and as we zoom into the logo, an applause is heard.

Availability: Found on some later games by the company. This was also attached to the Dingo Pictures "games" on the PS2, proceeding the Phoenix logo.

Editor's Note: None.


8th LogoThe Code Monkeys - CLG Wiki (Late 2000's-2011)

Logo: On a white background, three shapes are arranged to form the letters "TCM".

FX/SFX: None.

Music/Sounds: None.

Availability: Found on the latest games by the company before their closure in 2011.

Editor's Note: None.

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