GT Interactive Software/Logo Variations
From the Audiovisual Identity Database, the motion graphics museum
![]() | This article covers logos that contain graphic violence or gore. They are hidden behind spoilers. |
Blood (1997) and Blood II: The Chosen (1998): The logo is made up of blood, which is different for both versions, but both are the same concept.
- The 1st game has a less realistic look to it, with it waving more than throbbing and blood dripping down, before exploding into dust.
- The 2nd game has the blood dripping off-screen and more realistic throbbing, and the entire logo splatters across the screen, leaving a mess in the background.
Oddworld series (1997-2000): The logo ripples on a concentric stony pattern.
![](/w/thumb.php?f=GT_Interactive_Software_%281997%29_%28From_-_Oddworld_Abe%27s_Odysee_for_PS1%29.png&width=350)
Dead Ball Zone (1998): The silver logo has a smoking ball next to it. Then it is zapped by lightning and starts glowing light blue.
![](/w/thumb.php?f=GT_Interactive_Software_%281998%29_%28From_-_Dead_Ball_Zone_for_PS1%29.png&width=350)
Discworld Noir (1999): A yellow light is falling from an open door and a yellow GT stands in the flood of light, casting a shadow.
![](/w/thumb.php?f=GT_Interactive_Software_%281999%29_%28From_-_Discworld_Noir_for_PS1%29.png&width=350)
40 Winks (1999): The logo has a nice brown color and looks like liquid metal.
![](/w/thumb.php?f=GT_Interactive_Software_%281999%29.png&width=350)
Imperium Galactica II: Alliances (1999): The logo appears over a planet, and the name is made from stone.
![](/w/thumb.php?f=GT_Interactive_Software_%282000%29_%28From_-_Imperium_Galactica_2%29.png&width=350)