Ubisoft Entertainment/Logo Variations: Difference between revisions

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{{PageButtons|Ubisoft Entertainment (France)|Logo Variations=1|Trailers=1}}
{{PageButtons|Ubisoft Entertainment|Logo Variations=1|Trailers=1}}
{{NeedsImages|The rest of the variants documented on this page (including the For Honor variations of the 2017 logo and the Michael Jackson: The Experience variant), as well as the cells seen during the CSI: Fatal Conspiracy variant.}}
{{cleanup|New variants appeared on the games ''XDefiant'' and ''Skull & Bones'', so we need imaged and descriptions of those variations.}}
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</center>
'''These are the logo variations seen throughout the years by Ubisoft, with more to be added overtime.'''
'''These are the logo variations seen throughout the years by Ubisoft, with more to be added overtime.'''
</center>
</center>


'''''Rayman'' games:'''
'''Arcatera: The Dark Brotherhood (2000):''' The logo forms from the full moon with light ray effects.
* ''Rayman Activity Centre'' (1999): A scribbled version of the logo zooms in and out while a cutsie jingle plays in the background.
[[File:Ubisoft (1999, variant).jpg|center|350px]]

* ''Rayman'' (2000, Game Boy Color): Rayman is seen on a black background. The Ubisoft logo slides in from the left and stops in front of him as he points to it. The logo fades out, and Rayman points to the word "PRESENTS" sliding in from the right.

* ''Rayman 3: Hoodlum Havoc'' (2003): The slightly rippling Ubisoft logo forms from shines of light and is taking place at the night sky. This only happens during the intro cinematic, as the same animation plays in a black background when booting up.
[[File:GW292H164.JPEG|center|350px]]

* ''Rayman Origins'' (2011) and ''Rayman Legends'' (2013): The swirls at the beginning are accompanied by the Lums from the game. As the camera moves into the orb, more Lums appear and fly outwards. Once the logo forms, Globox's hand appears from off-screen and slaps it, transitioning it into the UbiArt Framework logo. This variant also contains different music.
[[File:Raymanlegendsubisoftlogo.jpg|center|350px]]

* ''Rayman Legends: Definitive Edition'' (2017) The 2017 logo is zoomed in and it fades into Globox's hand slapping it, which then transitions to the UbiArt Framework logo.
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'''''Arcatera: The Dark Brotherhood'' (2000):'''

* The logo forms from the full moon with light ray effects.
[[File:Ubi_Soft_Entertainment_(2000,_Arcatera).png|center|350px]]
[[File:Ubi_Soft_Entertainment_(2000,_Arcatera).png|center|350px]]


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'''''Planet of the Apes'' (2001, Game Boy Advance):'''
'''Tom Clancy's Splinter Cell (2002):''' The logo fades in a {{color|green}} night vision equipment, with the in-game music.

[[File:GW211H158_(1).PNG|center|350px]]
* The logo is against a zooming space background and a spaceship is seen in front of it.
[[File:Ubi_Soft_Entertainment_(2001).png|center|350px]]


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'''''Pro Rally 2002''''' and '''''Racing Simulation 3'' (both 2002):'''
'''Myst IV: Revelation (2004):''' The short version of the logo is used, then when the animation is complete, the circle turns into the Team Revelation logo, with the text "TEAM REVELATION" and "PRESENTS" fading in underneath the logo. Then, the logo zooms out and blurs out, starting the intro of the game.

* On a color-changing background, various Ubisoft logos appear, which then flash into the logo.


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'''''Tom Clancy's Splinter Cell'' games:'''
* ''Tom Clancy's Splinter Cell'' (2002): The logo's view changes into that of {{color|green}} night vision. Additionally, the opening theme of the game is heard rather than the regular theme.
[[File:GW211H158_(1).PNG|center|350px]]

On the Game Boy Advance version, the logo turns green and ripples for a few seconds before disappearing.
[[File:Ubi Soft Entertainment (2003, Splinter Cell).png|center|350px]]

* ''Tom Clancy's Splinter Cell Conviction'' (2010): The logo is tinted in {{color|darkred|dark red}} and blurs away as it fades out. The normal logo also appears at the end of the co-op campaign.
[[File:Ubisoft (2010, Splinter Cell Conviction).jpg|center|350px]]


'''187 Ride or Die (2005):''' The short version of the logo is used, then when the animation is complete, the circle turns metal.
* ''Tom Clancy's Splinter Cell Blacklist'' (2013): The logo appears on a camera and is {{color|green}}, then turns into the Tom Clancy's logo.
[[File:Ubisoft (2013, Splinter Cell Blacklist).jpg|center|350px]]


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'''''Myst IV: Revelation'' (2004):'''
'''Assassin's Creed (2007):''' The animation is accompanied by chemical formulas, and the whole logo is inverted. The music is also slightly muffled.

[[File:GW294H160_(1).JPEG|center|350px]]
* The logo turns into the Team Revelation logo, with the text "{{font|Times New Roman|TEAM REVELATION}} {{font|Times New Roman|PRESENTS}}" fading in underneath the logo which zooms and blurs out, starting the intro of the game.


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'''''Prince of Persia'' games:'''
* ''Prince of Persia: Warrior Within'' (2004): The logo animates as usual, but turns {{color|red}} at the end. It then ripples out.
[[File:Ubisoft (2004, Prince of Persia Warrior Within).jpg|center|350px]]


'''Prince of Persia (2008):''' A blue cresent moon shines in, while the background fades into a blue night sky background. Then the text "UBISOFT" wipes in by waving into view. We see the moon fading into the Ubisoft orb from the left side, which shines while the "UBISOFT" text becomes normal. After a few seconds, the text wipes out backwards and the orb shines away, making the background black. The text "UBISOFT PRESENTS" wipes in with a blurry effect, along with "A UBISOFT MONTREAL PRODUCTION" under, with the text "FOR HINTS, TIPS AND WALKTHROUGHS PLEASE VISIT WWW.PRINCEOFPERSIAGAME.COM/HELP/" also appearing at the bottom of the screen in small script. The text shines, then fades out.
* ''Prince of Persia'' (2008): A blue crescent moon shines in, while the background fades into a blue night sky background. Then the text "UBISOFT" wipes in by waving into view. There is the moon fading into the Ubisoft orb from the left side, which shines while the "UBISOFT" text becomes normal. After a few seconds, the text wipes out backwards and the orb shines away, making the background black.
[[File:GW299H171.JPEG|center|350px]]
[[File:GW299H171.JPEG|center|350px]]

* ''Prince of Persia: The Forgotten Sands'' (2010): The logo is formed by a vortex of sand and is on a sand background.
[[File:Ubisoft (2010, The Forgotten Sands).jpg|center|350px]]


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'''''Beyond Good & Evil'' (2004):'''
'''Shaun White Snowboarding (2008):''' The logo is created from a vortex of snow and is on a snow background. The logo shines, and then gets covered by a snowstorm.

* The camera zooms through a nebula in space, where the already-formed logo is seen. It then zooms in, segueing into the intro of the game.

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'''''187 Ride or Die'' (2005):'''

* The Ubisoft orb turns metallic and shines.

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'''''Assassin's Creed'' games:'''
* ''Assassin's Creed'' (2007): Chemical formulas are seen during the logo's animation and the colors of the text and the background have been swapped.
[[File:GW294H160_(1).JPEG|center|350px]]

* ''Assassin's Creed: Revelations'' (2011): The logo is black and white and glitching.
[[File:Ubisoft (2011).png|center|350px]]

* ''Assassin's Creed III'' (2012):
**Singleplayer: The logo is black and white and the colors of the text and background have been reversed, similar to the first game; it then zooms away.
[[File:Ubisoft_(2012).png|center|350px]]
**Animus Multiplayer: The logo is the same as usual, but with normal colors. It then zooms away to Animus Entertainment's Abstergo logo.
***''Assassin's Creed III: Liberation'' (2012): The logo is shorter than usual.
**The Remastered version of both games use the 2017 logo.

* ''Assassin's Creed Rogue'' (2014):
**Original: The short version is used, but constellations form the orb, and the "UBISOFT" text appears in a TV effect.
**''Remastered'' (2018): The 2017 logo is used and is improvised from the second half of the animation from the previous logo.

* ''Assassin's Creed Unity'' (2014): The logo animates as usual, but in a different background. Once it's finished, it turns gray. The text fades away and the orb shatters to pieces clockwise.
[[File:Ubisoft (2014, Assassin's Creed Unity).jpg|center|350px]]

* ''Assassin's Creed Syndicate'' (2015): The orb appears as a gear while the letters of the company's name flip in. It then flips into the print version of the Ubisoft logo.
<gallery mode="packed" heights="200">
Ubisoft (2015, Assassin's Creed Syndicate (2)).jpg
Ubisoft (2015, Assassin's Creed Syndicate).jpg
</gallery>

* ''Assassin's Creed Origins'' (2017): The screen zooms towards a stone wall with various ancient etchings carved onto it; among them is the 2017 logo's symbol, which is in the center of the wall. It gets covered in gold liquid, and the background fades to black while the company name, also in gold, fades in. The logo then shines.
[[File:Ubisoft (2017, Assassin's Creed Origins).jpg|center|350px]]

* ''Assassin's Creed Valhalla'' (2020): The logo is {{color|cyan}} with a texture applied to it, and is placed on a dark stone wall. It doesn't unravel at the end, but instead becomes darkened. As the logo darkens to black, sparks can be seen flying in front of it.
[[File:Ubisoft (2020, Assassin's Creed Valhalla).jpg|center|350px]]

* ''Assassin's Creed Mirage'' (2023): The logo is {{color|orange}} and is on a blue-orange gradient stone wall, and smoke can be seen burning below (similar to the game's title screen). When it unravels at the end, a different tune is heard.
[[File:Ubisoft (Assassin's Creed Mirage).png|center|350px]]


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'''''Rabbids'' games:'''
* ''Rayman Raving Rabbids 2'' (2007), ''Rayman Raving Rabbids: TV Party'' (2008) and ''Raving Rabbids Party Collection'': After the logo is formed, it starts glitching with TV static. In addition, a pair of Rabbid's ears appear on the orb during the glitching.
[[File:Ubisoft (2007, Rayman Raving Rabbids 2).jpg|center|350px]]


'''Rabbids Go Home (2009):''' Rabbids steal the logo at the end, which would slide the text "UBISOFT PARIS PRESENTS".
* ''Rabbids Go Home'' (2009): The logo plays normally, but at the end, a pair of Rabbids (the ones seen during the intros to the game's levels) steal it and run away. After they leave the screen, "UBISOFT MONTPELLIER PRESENTS" slides in.
[[File:Ubisoft (2009, Rabbids Go Home).jpg|center|350px]]
[[File:Ubisoft (2009, Rabbids Go Home).jpg|center|350px]]

* ''Raving Rabbids: Travel in Time'' (2010): The "UBISOFT" text fades out after the logo forms and the orb spins towards the screen before fading into the game's intro.
[[File:Ubisoft (2010, Raving Rabbids Travel in Time).jpg|center|350px]]

* ''Raving Rabbids: Alive and Kicking'' (2011): Following the normal logo, the Uplay logo is shown, then the camera zooms out to reveal it is on a phone, starting the intro of the game.
[[File:Uplay (2011, Rabbids Alive and Kicking).jpg|center|350px]]

* ''Rabbids Travel in Time 3D'' (2011): The 3DS version of the logo animates as usual, but the orb doesn't turn 2D at the end and the logo zooms closer to the camera. Then a light turns on, revealing it to be on a stage set. A Rabbid climbs on a ladder from the bottom, and proceeds to walk in front of the logo. He puts on a party cone hat and blows a noisemaker, but then the Ubisoft orb falls down on him and scatters the "UBISOFT" letters off the screen. The Rabbid screams as the stage also falls apart before it fades to black.
[[File:Ubisoft (2011, Raving Rabbids Travel in Time 3DS).jpg|center|350px]]


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'''''Far Cry'' games:'''
* ''Far Cry 2'' (2008): There is a shadow of a person walking to what appears to be sunlight on a black background. Suddenly, it transforms into the Ubisoft print logo in {{color|orange}}.
[[File:Ubisoft (2008, Far Cry 2).jpg|center|350px]]


'''Prince of Persia: The Forgotten Sands (2010):''' The logo is formed by a vortex of sand and is on a sand background.
* ''Far Cry 3'' (2012): The logo is underwater and is mirrored. It then returns to normal.
[[File:Ubisoft (2010, The Forgotten Sands).jpg|center|350px]]
[[File:Ubisoft (2012, Far Cry 3).jpg|center|350px]]
**''Classic Edition'' (2018): Same as usual, but with the 2017 logo following the animation of the previous logo. No audio is heard, however.

* ''Far Cry 3: Blood Dragon'' (2013):
**Original:The logo appears in an 80's style and is recorded on a VHS tape. It disappears into static.
[[File:Ubisoft (2013, Far Cry 3 Blood Dragon).jpg|center|350px]]
**''Classic Edition'' (2019): The 2017 logo is used, but it is recorded on a VHS tape, as with the original version.

* ''Far Cry 4'' (2014): There is the orb in the form of a white drawing on an Indian background. The background dissolves to the left behind it, and the company's name, in the same style as the orb, appears below. Sparks can be seen flying, and the logo dissolves to the left.
[[File:Ubisoft (2014, Far Cry 4).jpg|center|350px]]

* ''Far Cry Primal'' (2016): The logo appears as a cave painting on a stone wall.
[[File:Ubisoft (2016, Far Cry Primal).jpg|center|350px]]

* ''Far Cry 5'' (2018): The logo is on a barn wall. The entire barn is shown at the start.
[[File:Ubisoft (2018, Far Cry 5).jpg|center|350px]]

* ''Far Cry New Dawn'' (2019): The logo is made of flowers, and the company's name is nowhere to be seen.
[[File:Ubisoft (2019, Far Cry New Dawn).jpg|center|350px]]

* ''Far Cry 6'' (2021): The logo is {{color|#FFB518|burnt orange}} (the same color as the game's logo) with some smudges and scratches, and animates on a background with red, billowing smoke.
[[File:Ubisoft (2021, Far Cry 6).jpg|center|350px]]


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'''''Shaun White Snowboarding'' (2008):'''
'''Assassin's Creed: Revelations (2011):''' The logo is black and white and giltching.

[[File:Ubisoft (2011).png|center|350px]]
* The logo is created from a vortex of snow and is on a snow background. It shines, and then gets covered by a snowstorm.
[[File:Ubisoft (2008, Shaun White Snowboarding).jpg|center|350px]]


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'''''Red Steel 2'' (2010):'''
'''Rayman Origins (2011)''' and '''Rayman Legends (2013):''' The swirls at the beginning are accompanied by the Lums from the game. As the camera moves into the orb, more Lums appear and fly outwards. Once the logo forms, Globox's hand appears and slaps the logo, transitioning it into the UbiArt Framework logo. This variant also contains different music.

[[File:Raymanlegendsubisoftlogo.jpg|center|350px]]
* The logo animates as usual, but at the end it turns {{color|orange}} and dusty, with sand blowing in front of it.
[[File:Ubisoft (2010, Red Steel 2).jpg|center|350px]]


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'''''Tom Clancy's H.A.W.X. 2'' (2010):'''
'''I Am Alive (2012):''' The logo is black and white, shaking violently, and viewed through dust clouds.

[[File:Ubisoft (2012, I Am Alive).jpg|center|350px]]
* The exhaust of a plane on is seen on a black background. it begins to glow brighter and brighter, accompanied by the sound of a plane getting louder. It transforms into the already-formed logo, as the logo's original music plays.
<gallery mode="packed" heights="200">
Ubisoft (2010, H.A.W.X. 2 (2)).jpg|The exhaust.
Ubisoft (2010, H.A.W.X. 2).jpg
</gallery>

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'''''Michael Jackson: The Experience'' (2010):'''

* The logo is light blue with some sparks falling from it. It then flashes to the [[Triumph International, Inc.]] logo. This only appears on the PS3, Xbox 360, PS Vita and Nintendo 3DS versions of the game, with the Xbox 360 version playing "Beat It" by Michael Jackson, while the rest of the versions play the normal music, followed by Michael Jackson's "HOOOO!" sound from the latter logo.

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'''''CSI: Fatal Conspiracy'' (2010):'''

* It starts from a microscope, with some cells appearing within it. They form the logo.
[[File:Ubisoft (2010, CSI Fatal Conspiracy).jpg|center|350px]]

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'''''Outland'' (2011):'''

* The screen zooms out of many circles, the last one of which resembles the orb. The circle transforms into the orb, and the company name appears. After that, the logo gets blown away, continuing to the Housemarque logo.
[[File:Ubisoft (2011, Outland).jpg|center|350px]]

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'''''Driver: San Francisco'' (2011):'''

* The logo blurs away and distorts slightly, continuing to the [[Ubisoft Reflections]] logo.
[[File:Ubisoft (2011, Driver San Francisco).jpg|center|350px]]

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'''''NCIS'' (2011):'''

* The screen zooms out of many investigation images such as an eye, a footprint, a fingerprint, a microscope etc. They all merge to form the logo.
<gallery mode="packed" heights="200">
Ubisoft (2011, NCIS).jpg|The images (including an eye, a footprint, a fingerprint, a microscope etc.) during the zoom out before transforming into the logo.
Ubisoft (2011, NCIS (2)).jpg|Finished result.
</gallery>

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'''''ABBA: You Can Dance'' (2011):'''

* After the logo finishes, a purple light appears, turning the orb into a disco ball. Lights can also be seen in the background. The screen then zooms into the disco ball, where a light engulfs the screen to white, which then transitions to the Polar Music logo.
[[File:Ubisoft (2011, ABBA You Can Dance).jpg|center|350px]]


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'''''Just Dance'' games:'''
*''Just Dance 3'' (2011) and ''Just Dance: Greatest Hits'' (2012): The logo starts normally, but as the orb zooms in, colorful lights start to appear in the background. At the end, the logo is engulfed by a purple light and disappears. This only appears in the Xbox 360 version. The Wii and PS3 versions use the normal logo.


'''Just Dance series (2012-?):''' The logo is in a lower pitch (to blend in with the Just Dance theme song) and the orb turns into a purple-orange disco ball and the text turns pinkish-magenta with dust particles in the air at the end, accompanied by the Just Dance sting.
*''Just Dance 4'' (2012): The logo's theme is in a lower pitch (to blend in with the ''Just Dance'' theme song) and the orb turns into a purple-orange disco ball while the text turns pinkish-magenta with dust particles in the air at the end, accompanied by the ''Just Dance'' sting. The disco ball rotates to the right a bit, before it turns and rotates to the left.
[[File:Ubisoft (2012, Just Dance 4).jpg|center|350px]]
[[File:Ubisoft (2012, Just Dance 4).jpg|center|350px]]

*''Just Dance 2014'' (2013): The orb turns into a disco ball again, but this time, before it transforms, the logo's colors change to a pink-orangish hue (the text motion blurs). Unlike the previous game, the orb's transformation into the disco ball is different; the orb zooms out as the disco ball appears (during this, the text becomes a different color with no lines before gaining a yellowish red color with transparent lines going through it). The disco ball is now yellow-red-blue-purplish, and it simply rotates the right without turning to the left. There are no dust particles, but there are particles that are moving around the disco ball.
[[File:Ubisoft Disco Ball (2013).jpeg|center|350px]]

*''Just Dance 2015'' (2014): The logo is cut short to its last few seconds, and once again, the orb turns into a disco ball, but this time the disco ball formation starts just as the logo is fully formed. Also, the ''Just Dance'' sting is heard at the start. During the disco ball formation, disco lights appear and move to the orb as it turns into the disco ball from ''Just Dance 4'' variant for a short second, then gains a pink-cyan color scheme (the company's name also changes into said color). The symbol zooming can be visible while the disco ball and the text's color changing transition. There are no particles in this variant.
[[File:Ubisoft Disco Ball (2014).jpeg|center|350px]]

*''Just Dance 2016'', ''Yo-Kai Watch Dance Just Dance Special Version'' (both 2015) and ''Just Dance 2017'' (2016): White particles swirl around and form the logo (with a purplish tint). It zooms away for a bit and then explodes, revealing a disco ball in various hues of purple, pink and red. It features a pink glow, and confetti can be seen falling down. The ''Just Dance'' sting is different, with the "Just, Just, Just..." being replaced with full beats, followed by a clearer sound of "Dance!". The Demo version of ''Just Dance 2016'' featured a different version of the animation and the ''Just Dance'' sting is different than the final version.
[[File:Ubisoft Disco Ball (2016).jpeg|center|350px]]

*''Just Dance 2018'' (2017): The logo is on a blue background filled with various ''Just Dance'' characters, and just before it unravels, it zooms towards the camera, before the characters form a disco ball with many pieces jutting out of it. The disco ball is placed on a dark blue background with disco lights being shown. The ''Just Dance'' sting from ''Just Dance 2015'' is reused, but it is re-arranged and appears to be louder.
<gallery mode="packed" heights="150">
Ubisoft (2018, Just Dance 2019).jpg
Ubisoft Disco Ball (2017).jpeg
</gallery>

*''Just Dance 2019'' (2018), ''Just Dance 2020'' (2019), ''Just Dance 2021'' (2020) and ''Just Dance 2022'' (2021): Similar to above, but the background is different: it is made up of blue, slightly rounded squares with ''Just Dance'' characters in each one. Also, the disco ball appears to be different as it is made up entirely of cyan squares. The pieces jutting out of the disco ball from the previous variant are retained, but now have various colors. Additionally, the ball is on a white background and the ''Just Dance'' sting is higher-pitched. The last gen version uses the normal pitch, as it was carried over from ''Just Dance 2018''.
<gallery mode="packed" heights="150">
Ubisoft Just Dance (2018).jpeg
Ubisoft Disco Ball (2018).jpeg
</gallery>

*Games since ''Just Dance 2023 Edition'' (2022) (''Just Dance'' Hub): The logo is on a {{color|blue}} background and is formed with blue neon lines with many thumbnails of ''Just Dance'' routines in the background.
[[File:Ubisoft (2022, Just Dance 2023 Edition).jpg|center|350px]]


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'''''I Am Alive'' (2012):'''
'''Far Cry 5 (2018):''' The logo is superimposed on a barn wall.

[[File:Ubisoft (2018, Far Cry 5).jpg|center|350px]]
* The logo is black and white, shakes violently, and is seen through dust clouds.
[[File:Ubisoft (2012, I Am Alive).jpg|center|350px]]


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'''''Tom Clancy's Ghost Recon'' games:'''
*''Tom Clancy's Ghost Recon: Future Soldier'' (2012): The logo is gray, appears from a static background with black smoke, and glitches slightly.
[[File:Ubisoft (2012, Ghost Recon Future Soldier).jpg|center|350px]]

*''Tom Clancy's Ghost Recon Wildlands'' (2017): A skull appears on a smoky background. It then transforms into the print logo, which has multiple lines and diagonal cuts going through it (especially the orb).
[[File:Ubisoft (2017, Ghost Recon Wildlands).jpg|center|350px]]

*''Tom Clancy's Ghost Recon Breakpoint'' (2019):
**Boot-up: The logo is shown on a stormy background, then transitions to the same skull as before.
**Prologue Cinematic: The logo plays normally, but at the end it transitions into Skell Technology's logo. This is only played at the start of the game.
[[File:Ubisoft (2019, Ghost Recon Breakpoint).jpg|center|350px]]

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'''''ZombiU/Zombi'' (2012; 2017):'''

* The logo starts off {{color|orange}} and roots appear over the lines. As the logo is almost finished, it fades to normal.
<gallery mode="packed" heights="200">
Ubisoft (2012, ZombiU (2)).jpg
Ubisoft (2012, ZombiU).jpg
</gallery>

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'''''Spartacus Legends'' (2013):'''

* The logo is {{color|red}} with the company's name in black, and is seen on a red and orange-yellow painted wall. Some red paint is visible on the orb.
[[File:Ubisoft (2013, Spartacus Legends).jpg|center|350px]]

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'''''Child of Light'' (2014):'''

* The print logo is dark violet on a white background and appears from strokes of paint.
[[File:Ubisoft (2014, Child of Light).jpg|center|350px]]

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'''''Watch_Dogs'' games:'''
*''Watch_Dogs'' (2014): The logo is formed from technology. Also, the orb is bluer than usual.
[[File:Ubisoft (2014, Watch Dogs).jpg|center|350px]]

*''Watch_Dogs 2'' (2016): The logo animates as usual, but it glitches like a computer virus. Midway through its animation, it briefly changes to a distorted screen showing a vortex with a pair of hands coming out of it. Another distorted screen shows a grim reaper as the logo completes its animation.
<gallery mode="packed" heights="200">
Ubisoft (2016, Watch Dogs 2 (2)).jpg
Ubisoft (2016, Watch Dogs 2).jpg
</gallery>

*''Watch Dogs: Legion'' (2020): On a black and red interface, there is an outline of the 2017 logo's symbol. It gets filled in with a red color, and the company's name appears below. Then, the red coloring on the symbol goes away, reverting it back to an outline, and the logo fades out while some of the outlined shapes within the symbol disappear. The normal logo, with music from the previous logo (a piano arrangement is used when booting up), is shown at the start of the prologue cinematic.
[[File:Ubisoft (2020, Watch Dogs Legion).jpg|center|350px]]

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'''''Might and Magic Heroes'' games:'''

* The logo is already formed, but after a few seconds the "UBISOFT" text disappears, and the orb turns reddish-orange, transforming it into the Might and Magic logo.
[[File:Ubisoft (2015, Might and Magic Heroes VII).jpg|center|350px]]

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'''''Tom Clancy's Rainbow Six Siege'' (2015):'''

* The logo (in its print form) is created by a sewing machine.
[[File:Ubisoft (2015, Rainbow Six Siege).jpg|center|350px]]

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'''''Tom Clancy's The Division'' (2016):'''

* An orange circle zooms out, transforming to the logo in {{color|orange}} before turning to normal.
[[File:Ubisoft (2016, The Division).jpg|center|350px]]

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'''''Trackmania Turbo'' (2016):'''

* The logo animates in a {{color|gold|yellow}} tint, but near the end, a yellow, metallic version of the logo zooms out.
[[File:Ubisoft (2016, Trackmania Turbo).jpg|center|350px]]

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'''''The Crew'' games:'''
*''The Crew'' (2016): The logo is in scope instead of its normal 16:9 aspect ratio, even when the screen is 21:9.

*''The Crew 2'' (2018): The logo's animation is superimposed over an ocean.
[[File:Ubisoft (2018, The Crew 2).jpg|center|350px]]

*''The Crew Motorfest'' (2023): The logo slides in from the Ubisoft Ivory Tower logo on a black background. Like the ''Assassin's Creed Valhalla'' variant, it doesn't unravel at the end.
[[File:Ubisoft (The Crew Motorfest).png|center|350px]]

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'''''Steep'' (2016):'''

* The logo is already formed and is seen on ice. It was then replaced with the 2017 logo with the ''Road to the Olympics'' DLC.

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'''''Trials'' games:'''
*''Trials of the Blood Dragon'' (2016): The 1986 logo appears, then transforms into the 2003 logo in a rainbow color, with some slight glitching.
<gallery mode="packed" heights="200">
Ubisoft (2016, Trials of the Blood Dragon (2)).jpg|The 1986 logo at the start of this variant.
Ubisoft (2016, Trials of the Blood Dragon).jpg
</gallery>

*''Trials Rising'' (2019): On a {{color|darkblue|dark blue}} background, the Moon is seen. A bike jumps through it as the Moon transforms into the logo (albeit zoomed in, similar to the ''Rayman Legends: Definitive Edition'' variant), which animates normally.
[[File:Ubisoft (2019, Trials Rising).jpg|center|350px]]

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'''''UNO'' (2016):'''
* Original release: The logo animates as usual, then some Uno cards float around the screen.
* 2017 update and Switch release: Before the logo appears, the same Uno cards from before float around the screen.
<gallery mode="packed" heights="200">
Ubisoft (UNO).jpg|The UNO cards.
Ubisoft (UNO (2)).jpg
</gallery>

----

'''''For Honor'' (2017):'''

*Launch: On a dark background, many swords, helmets, and pieces of armor are sucked into the distance, accompanied by the sound of a raging shout. They all merge together to form a metallic version of the Ubisoft logo, which then turns into the normal logo (albeit desaturated).
[[File:Ubisoft (2017, For Honor).jpg|center|350px]]
*Marching Fire: The 2017 logo is in copper in a grey background then turns to white.
*Year 3 onwards: The 2017 logo is black in a copper background.

----

'''''Transference'' (2018):'''

* The screen zooms out of many colorful Ubisoft symbols on a black background, which are pixelated. It continues to zoom out until a larger symbol is seen, which is revealed to be the logo, in yellow-red-orange-pink gradient. The logo glitches slightly, then blurs out.
[[File:Ubisoft (2018, Transference).jpg|center|350px]]

----

'''''Tom Clancy's The Division 2'' (2019):'''

* The logo is {{color|orange}} and appears on a smoke gray background. It transforms into the logo of the Strategic Homeland Division.
[[File:Ubisoft (2019, The Division 2).jpg|center|350px]]

----

'''''Immortals Fenyx Rising'' (2020):'''

* The logo is {{color|gold|golden}} with a pair of constellations surrounding it on a space background, and when it unravels at the end, it engulfs the whole screen (including the text), leaving a black background.
[[File:Ubisoft (2020, Immortals Fenyx Rising).jpg|center|350px]]

----

'''''Werewolves Within'' (2021 film adaptation):'''

* The logo is formed from ice particles on a cloudy background at night, and it looks rugged as a result. As the logo unravels, it turns into the moon.
[[File:Ubisoft_(2021).png|center|350px]]

----

'''''Riders Republic'' (2021):'''

* Boot-up: The logo is on a wooden sign, and the symbol is pink, yellow and green. The wooden sign is sprayed with teal paint.
[[File:Ubisoft (2021, Riders Republic).jpg|center|350px]]
* Intro Cinematic: Following the words "A UBISOFT ORIGINAL", the logo is superimposed on a mountain scenery, as a person falls after being crashed on a bike, then the words of the following Ubisoft development studios who worked on the game are seen (in order: "ANNECY", "BELGRADE", "KYIV", "MONTPELLIER", "ODESSA" and "PUNE"), all ending with the word "PRESENTS". It then cuts to the game's logo.

----

'''''Tom Clancy's Rainbow Six Extraction'' (2022):'''

* The logo is grungy, already formed and appears on a dark, weathered surface. A black substance comes in and covers it up.
[[File:Ubisoft (2022, Rainbow Six Extraction).jpg|center|350px]]

----

'''''Roller Champions'' (2022):'''

* The logo is {{color|red}} on a dark background and the first few seconds are cut out. Three pink lines then swirl onto the symbol while a red spotlight appears in the background and the company's name fades out. After that, it turns into the game's logo.
[[File:Ubisoft (2022, Roller Champions).jpg|center|350px]]

----

'''''Mario + Rabbids Sparks of Hope'' (2022):'''


'''Mario + Rabbids Sparks of Hope (2022):''' The logo is cyan on a blue space background with concentric rings and constellations visible. When the logo unravels, a small flash of light occurs in the center of the screen and glowing particles fly off as the background changes to black.
* The logo is {{color|aquamarine}} with a texture and is on a {{color|blue}} space background with concentric rings and constellations visible. When the logo unravels, a small flash of light occurs in the center of the screen and glowing particles fly off as the background changes to black.
[[File:Ubisoft (2022, Mario + Rabbids Sparks of Hope).jpg|center|350px]]
[[File:Ubisoft (2022, Mario + Rabbids Sparks of Hope).jpg|center|350px]]


[[Category:Logo Variations]]
[[Category:France]]
[[Category:Video game logos]]
[[Category:French video game logos]]
[[Category:Ubisoft]]
[[Category:Ubisoft]]
[[Category:Logo variations]]

Latest revision as of 05:01, 9 July 2024



These are the logo variations seen throughout the years by Ubisoft, with more to be added overtime.

Rayman games:

  • Rayman Activity Centre (1999): A scribbled version of the logo zooms in and out while a cutsie jingle plays in the background.
  • Rayman (2000, Game Boy Color): Rayman is seen on a black background. The Ubisoft logo slides in from the left and stops in front of him as he points to it. The logo fades out, and Rayman points to the word "PRESENTS" sliding in from the right.
  • Rayman 3: Hoodlum Havoc (2003): The slightly rippling Ubisoft logo forms from shines of light and is taking place at the night sky. This only happens during the intro cinematic, as the same animation plays in a black background when booting up.
  • Rayman Origins (2011) and Rayman Legends (2013): The swirls at the beginning are accompanied by the Lums from the game. As the camera moves into the orb, more Lums appear and fly outwards. Once the logo forms, Globox's hand appears from off-screen and slaps it, transitioning it into the UbiArt Framework logo. This variant also contains different music.
  • Rayman Legends: Definitive Edition (2017) The 2017 logo is zoomed in and it fades into Globox's hand slapping it, which then transitions to the UbiArt Framework logo.

Arcatera: The Dark Brotherhood (2000):

  • The logo forms from the full moon with light ray effects.

Planet of the Apes (2001, Game Boy Advance):

  • The logo is against a zooming space background and a spaceship is seen in front of it.

Pro Rally 2002 and Racing Simulation 3 (both 2002):

  • On a color-changing background, various Ubisoft logos appear, which then flash into the logo.

Tom Clancy's Splinter Cell games:

  • Tom Clancy's Splinter Cell (2002): The logo's view changes into that of green night vision. Additionally, the opening theme of the game is heard rather than the regular theme.

On the Game Boy Advance version, the logo turns green and ripples for a few seconds before disappearing.

  • Tom Clancy's Splinter Cell Conviction (2010): The logo is tinted in dark red and blurs away as it fades out. The normal logo also appears at the end of the co-op campaign.
  • Tom Clancy's Splinter Cell Blacklist (2013): The logo appears on a camera and is green, then turns into the Tom Clancy's logo.

Myst IV: Revelation (2004):

  • The logo turns into the Team Revelation logo, with the text "TEAM REVELATION PRESENTS" fading in underneath the logo which zooms and blurs out, starting the intro of the game.

Prince of Persia games:

  • Prince of Persia: Warrior Within (2004): The logo animates as usual, but turns red at the end. It then ripples out.
  • Prince of Persia (2008): A blue crescent moon shines in, while the background fades into a blue night sky background. Then the text "UBISOFT" wipes in by waving into view. There is the moon fading into the Ubisoft orb from the left side, which shines while the "UBISOFT" text becomes normal. After a few seconds, the text wipes out backwards and the orb shines away, making the background black.
  • Prince of Persia: The Forgotten Sands (2010): The logo is formed by a vortex of sand and is on a sand background.

Beyond Good & Evil (2004):

  • The camera zooms through a nebula in space, where the already-formed logo is seen. It then zooms in, segueing into the intro of the game.

187 Ride or Die (2005):

  • The Ubisoft orb turns metallic and shines.

Assassin's Creed games:

  • Assassin's Creed (2007): Chemical formulas are seen during the logo's animation and the colors of the text and the background have been swapped.
  • Assassin's Creed: Revelations (2011): The logo is black and white and glitching.
  • Assassin's Creed III (2012):
    • Singleplayer: The logo is black and white and the colors of the text and background have been reversed, similar to the first game; it then zooms away.
    • Animus Multiplayer: The logo is the same as usual, but with normal colors. It then zooms away to Animus Entertainment's Abstergo logo.
      • Assassin's Creed III: Liberation (2012): The logo is shorter than usual.
    • The Remastered version of both games use the 2017 logo.
  • Assassin's Creed Rogue (2014):
    • Original: The short version is used, but constellations form the orb, and the "UBISOFT" text appears in a TV effect.
    • Remastered (2018): The 2017 logo is used and is improvised from the second half of the animation from the previous logo.
  • Assassin's Creed Unity (2014): The logo animates as usual, but in a different background. Once it's finished, it turns gray. The text fades away and the orb shatters to pieces clockwise.
  • Assassin's Creed Syndicate (2015): The orb appears as a gear while the letters of the company's name flip in. It then flips into the print version of the Ubisoft logo.
  • Assassin's Creed Origins (2017): The screen zooms towards a stone wall with various ancient etchings carved onto it; among them is the 2017 logo's symbol, which is in the center of the wall. It gets covered in gold liquid, and the background fades to black while the company name, also in gold, fades in. The logo then shines.
  • Assassin's Creed Valhalla (2020): The logo is cyan with a texture applied to it, and is placed on a dark stone wall. It doesn't unravel at the end, but instead becomes darkened. As the logo darkens to black, sparks can be seen flying in front of it.
  • Assassin's Creed Mirage (2023): The logo is orange and is on a blue-orange gradient stone wall, and smoke can be seen burning below (similar to the game's title screen). When it unravels at the end, a different tune is heard.

Rabbids games:

  • Rayman Raving Rabbids 2 (2007), Rayman Raving Rabbids: TV Party (2008) and Raving Rabbids Party Collection: After the logo is formed, it starts glitching with TV static. In addition, a pair of Rabbid's ears appear on the orb during the glitching.
  • Rabbids Go Home (2009): The logo plays normally, but at the end, a pair of Rabbids (the ones seen during the intros to the game's levels) steal it and run away. After they leave the screen, "UBISOFT MONTPELLIER PRESENTS" slides in.
  • Raving Rabbids: Travel in Time (2010): The "UBISOFT" text fades out after the logo forms and the orb spins towards the screen before fading into the game's intro.
  • Raving Rabbids: Alive and Kicking (2011): Following the normal logo, the Uplay logo is shown, then the camera zooms out to reveal it is on a phone, starting the intro of the game.
  • Rabbids Travel in Time 3D (2011): The 3DS version of the logo animates as usual, but the orb doesn't turn 2D at the end and the logo zooms closer to the camera. Then a light turns on, revealing it to be on a stage set. A Rabbid climbs on a ladder from the bottom, and proceeds to walk in front of the logo. He puts on a party cone hat and blows a noisemaker, but then the Ubisoft orb falls down on him and scatters the "UBISOFT" letters off the screen. The Rabbid screams as the stage also falls apart before it fades to black.

Far Cry games:

  • Far Cry 2 (2008): There is a shadow of a person walking to what appears to be sunlight on a black background. Suddenly, it transforms into the Ubisoft print logo in orange.
  • Far Cry 3 (2012): The logo is underwater and is mirrored. It then returns to normal.
    • Classic Edition (2018): Same as usual, but with the 2017 logo following the animation of the previous logo. No audio is heard, however.
  • Far Cry 3: Blood Dragon (2013):
    • Original:The logo appears in an 80's style and is recorded on a VHS tape. It disappears into static.
    • Classic Edition (2019): The 2017 logo is used, but it is recorded on a VHS tape, as with the original version.
  • Far Cry 4 (2014): There is the orb in the form of a white drawing on an Indian background. The background dissolves to the left behind it, and the company's name, in the same style as the orb, appears below. Sparks can be seen flying, and the logo dissolves to the left.
  • Far Cry Primal (2016): The logo appears as a cave painting on a stone wall.
  • Far Cry 5 (2018): The logo is on a barn wall. The entire barn is shown at the start.
  • Far Cry New Dawn (2019): The logo is made of flowers, and the company's name is nowhere to be seen.
  • Far Cry 6 (2021): The logo is burnt orange (the same color as the game's logo) with some smudges and scratches, and animates on a background with red, billowing smoke.

Shaun White Snowboarding (2008):

  • The logo is created from a vortex of snow and is on a snow background. It shines, and then gets covered by a snowstorm.

Red Steel 2 (2010):

  • The logo animates as usual, but at the end it turns orange and dusty, with sand blowing in front of it.

Tom Clancy's H.A.W.X. 2 (2010):

  • The exhaust of a plane on is seen on a black background. it begins to glow brighter and brighter, accompanied by the sound of a plane getting louder. It transforms into the already-formed logo, as the logo's original music plays.

Michael Jackson: The Experience (2010):

  • The logo is light blue with some sparks falling from it. It then flashes to the Triumph International, Inc. logo. This only appears on the PS3, Xbox 360, PS Vita and Nintendo 3DS versions of the game, with the Xbox 360 version playing "Beat It" by Michael Jackson, while the rest of the versions play the normal music, followed by Michael Jackson's "HOOOO!" sound from the latter logo.

CSI: Fatal Conspiracy (2010):

  • It starts from a microscope, with some cells appearing within it. They form the logo.

Outland (2011):

  • The screen zooms out of many circles, the last one of which resembles the orb. The circle transforms into the orb, and the company name appears. After that, the logo gets blown away, continuing to the Housemarque logo.

Driver: San Francisco (2011):


NCIS (2011):

  • The screen zooms out of many investigation images such as an eye, a footprint, a fingerprint, a microscope etc. They all merge to form the logo.

ABBA: You Can Dance (2011):

  • After the logo finishes, a purple light appears, turning the orb into a disco ball. Lights can also be seen in the background. The screen then zooms into the disco ball, where a light engulfs the screen to white, which then transitions to the Polar Music logo.

Just Dance games:

  • Just Dance 3 (2011) and Just Dance: Greatest Hits (2012): The logo starts normally, but as the orb zooms in, colorful lights start to appear in the background. At the end, the logo is engulfed by a purple light and disappears. This only appears in the Xbox 360 version. The Wii and PS3 versions use the normal logo.
  • Just Dance 4 (2012): The logo's theme is in a lower pitch (to blend in with the Just Dance theme song) and the orb turns into a purple-orange disco ball while the text turns pinkish-magenta with dust particles in the air at the end, accompanied by the Just Dance sting. The disco ball rotates to the right a bit, before it turns and rotates to the left.
  • Just Dance 2014 (2013): The orb turns into a disco ball again, but this time, before it transforms, the logo's colors change to a pink-orangish hue (the text motion blurs). Unlike the previous game, the orb's transformation into the disco ball is different; the orb zooms out as the disco ball appears (during this, the text becomes a different color with no lines before gaining a yellowish red color with transparent lines going through it). The disco ball is now yellow-red-blue-purplish, and it simply rotates the right without turning to the left. There are no dust particles, but there are particles that are moving around the disco ball.
  • Just Dance 2015 (2014): The logo is cut short to its last few seconds, and once again, the orb turns into a disco ball, but this time the disco ball formation starts just as the logo is fully formed. Also, the Just Dance sting is heard at the start. During the disco ball formation, disco lights appear and move to the orb as it turns into the disco ball from Just Dance 4 variant for a short second, then gains a pink-cyan color scheme (the company's name also changes into said color). The symbol zooming can be visible while the disco ball and the text's color changing transition. There are no particles in this variant.
  • Just Dance 2016, Yo-Kai Watch Dance Just Dance Special Version (both 2015) and Just Dance 2017 (2016): White particles swirl around and form the logo (with a purplish tint). It zooms away for a bit and then explodes, revealing a disco ball in various hues of purple, pink and red. It features a pink glow, and confetti can be seen falling down. The Just Dance sting is different, with the "Just, Just, Just..." being replaced with full beats, followed by a clearer sound of "Dance!". The Demo version of Just Dance 2016 featured a different version of the animation and the Just Dance sting is different than the final version.
  • Just Dance 2018 (2017): The logo is on a blue background filled with various Just Dance characters, and just before it unravels, it zooms towards the camera, before the characters form a disco ball with many pieces jutting out of it. The disco ball is placed on a dark blue background with disco lights being shown. The Just Dance sting from Just Dance 2015 is reused, but it is re-arranged and appears to be louder.
  • Just Dance 2019 (2018), Just Dance 2020 (2019), Just Dance 2021 (2020) and Just Dance 2022 (2021): Similar to above, but the background is different: it is made up of blue, slightly rounded squares with Just Dance characters in each one. Also, the disco ball appears to be different as it is made up entirely of cyan squares. The pieces jutting out of the disco ball from the previous variant are retained, but now have various colors. Additionally, the ball is on a white background and the Just Dance sting is higher-pitched. The last gen version uses the normal pitch, as it was carried over from Just Dance 2018.
  • Games since Just Dance 2023 Edition (2022) (Just Dance Hub): The logo is on a blue background and is formed with blue neon lines with many thumbnails of Just Dance routines in the background.

I Am Alive (2012):

  • The logo is black and white, shakes violently, and is seen through dust clouds.

Tom Clancy's Ghost Recon games:

  • Tom Clancy's Ghost Recon: Future Soldier (2012): The logo is gray, appears from a static background with black smoke, and glitches slightly.
  • Tom Clancy's Ghost Recon Wildlands (2017): A skull appears on a smoky background. It then transforms into the print logo, which has multiple lines and diagonal cuts going through it (especially the orb).
  • Tom Clancy's Ghost Recon Breakpoint (2019):
    • Boot-up: The logo is shown on a stormy background, then transitions to the same skull as before.
    • Prologue Cinematic: The logo plays normally, but at the end it transitions into Skell Technology's logo. This is only played at the start of the game.

ZombiU/Zombi (2012; 2017):

  • The logo starts off orange and roots appear over the lines. As the logo is almost finished, it fades to normal.

Spartacus Legends (2013):

  • The logo is red with the company's name in black, and is seen on a red and orange-yellow painted wall. Some red paint is visible on the orb.

Child of Light (2014):

  • The print logo is dark violet on a white background and appears from strokes of paint.

Watch_Dogs games:

  • Watch_Dogs (2014): The logo is formed from technology. Also, the orb is bluer than usual.
  • Watch_Dogs 2 (2016): The logo animates as usual, but it glitches like a computer virus. Midway through its animation, it briefly changes to a distorted screen showing a vortex with a pair of hands coming out of it. Another distorted screen shows a grim reaper as the logo completes its animation.
  • Watch Dogs: Legion (2020): On a black and red interface, there is an outline of the 2017 logo's symbol. It gets filled in with a red color, and the company's name appears below. Then, the red coloring on the symbol goes away, reverting it back to an outline, and the logo fades out while some of the outlined shapes within the symbol disappear. The normal logo, with music from the previous logo (a piano arrangement is used when booting up), is shown at the start of the prologue cinematic.

Might and Magic Heroes games:

  • The logo is already formed, but after a few seconds the "UBISOFT" text disappears, and the orb turns reddish-orange, transforming it into the Might and Magic logo.

Tom Clancy's Rainbow Six Siege (2015):

  • The logo (in its print form) is created by a sewing machine.

Tom Clancy's The Division (2016):

  • An orange circle zooms out, transforming to the logo in orange before turning to normal.

Trackmania Turbo (2016):

  • The logo animates in a yellow tint, but near the end, a yellow, metallic version of the logo zooms out.

The Crew games:

  • The Crew (2016): The logo is in scope instead of its normal 16:9 aspect ratio, even when the screen is 21:9.
  • The Crew 2 (2018): The logo's animation is superimposed over an ocean.
  • The Crew Motorfest (2023): The logo slides in from the Ubisoft Ivory Tower logo on a black background. Like the Assassin's Creed Valhalla variant, it doesn't unravel at the end.

Steep (2016):

  • The logo is already formed and is seen on ice. It was then replaced with the 2017 logo with the Road to the Olympics DLC.

Trials games:

  • Trials of the Blood Dragon (2016): The 1986 logo appears, then transforms into the 2003 logo in a rainbow color, with some slight glitching.
  • Trials Rising (2019): On a dark blue background, the Moon is seen. A bike jumps through it as the Moon transforms into the logo (albeit zoomed in, similar to the Rayman Legends: Definitive Edition variant), which animates normally.

UNO (2016):

  • Original release: The logo animates as usual, then some Uno cards float around the screen.
  • 2017 update and Switch release: Before the logo appears, the same Uno cards from before float around the screen.

For Honor (2017):

  • Launch: On a dark background, many swords, helmets, and pieces of armor are sucked into the distance, accompanied by the sound of a raging shout. They all merge together to form a metallic version of the Ubisoft logo, which then turns into the normal logo (albeit desaturated).
  • Marching Fire: The 2017 logo is in copper in a grey background then turns to white.
  • Year 3 onwards: The 2017 logo is black in a copper background.

Transference (2018):

  • The screen zooms out of many colorful Ubisoft symbols on a black background, which are pixelated. It continues to zoom out until a larger symbol is seen, which is revealed to be the logo, in yellow-red-orange-pink gradient. The logo glitches slightly, then blurs out.

Tom Clancy's The Division 2 (2019):

  • The logo is orange and appears on a smoke gray background. It transforms into the logo of the Strategic Homeland Division.

Immortals Fenyx Rising (2020):

  • The logo is golden with a pair of constellations surrounding it on a space background, and when it unravels at the end, it engulfs the whole screen (including the text), leaving a black background.

Werewolves Within (2021 film adaptation):

  • The logo is formed from ice particles on a cloudy background at night, and it looks rugged as a result. As the logo unravels, it turns into the moon.

Riders Republic (2021):

  • Boot-up: The logo is on a wooden sign, and the symbol is pink, yellow and green. The wooden sign is sprayed with teal paint.
  • Intro Cinematic: Following the words "A UBISOFT ORIGINAL", the logo is superimposed on a mountain scenery, as a person falls after being crashed on a bike, then the words of the following Ubisoft development studios who worked on the game are seen (in order: "ANNECY", "BELGRADE", "KYIV", "MONTPELLIER", "ODESSA" and "PUNE"), all ending with the word "PRESENTS". It then cuts to the game's logo.

Tom Clancy's Rainbow Six Extraction (2022):

  • The logo is grungy, already formed and appears on a dark, weathered surface. A black substance comes in and covers it up.

Roller Champions (2022):

  • The logo is red on a dark background and the first few seconds are cut out. Three pink lines then swirl onto the symbol while a red spotlight appears in the background and the company's name fades out. After that, it turns into the game's logo.

Mario + Rabbids Sparks of Hope (2022):

  • The logo is aquamarine with a texture and is on a blue space background with concentric rings and constellations visible. When the logo unravels, a small flash of light occurs in the center of the screen and glowing particles fly off as the background changes to black.
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