Taito/Logo Variations: Difference between revisions

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{{PageButtons|Taito|Logo Variations=1|Print Logos=1}}
{{PageButtons|Taito|Logo Variations=1}}


'''Battle Shark (1989)'''
'''Battle Shark (1989)'''
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'''Don Doko Don (1989)'''
'''Don Doko Don (1989)'''
*We zoom towards a grid of Taito logos rotating counter-clockwise before stopping at the one in the center.
*The screen zooms towards a grid of Taito logos rotating counter-clockwise before stopping at the one in the center.


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'''Liquid Kids (aka Mizubaku Adventure) (1990)'''
'''Liquid Kids (aka Mizubaku Adventure) (1990)'''


'''Logo''': The "TAITO" text zooms in, followed by the triangle dropping in without the outer point, which bounces in from the right.
'''Visuals:''' The "TAITO" text zooms in, followed by the triangle dropping in without the outer point, which bounces in from the right.


'''Music/Sounds''':
'''Audio:'''
*We hear the sound of a water balloon popping, then a metal-like clang when the logo hits the text, and a boing.
*There is the sound of a water balloon popping, then a metal-like clang when the logo hits the text, and a boing.
*On the Sega Saturn port, the sounds have been compressed.
*On the Sega Saturn port, the sounds have been compressed.


'''Availability''': Appears on the arcade and Sega Saturn versions of ''Liquid Kids''; this does not appear on the PC Engine version.
'''Availability:''' Appears on the arcade and Sega Saturn versions of ''Liquid Kids''; this does not appear on the PC Engine version.


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'''Metal Black (1991)'''
'''Metal Black (1991)'''
{{guidance detail|reason=audio}}
{{Noise Warning}}
<gallery mode="packed" heights="200">
<gallery mode="packed" heights="200">
Taito (1991).png
Taito (1991).png
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</center>
</center>


'''Logo''': We zoom out from the gray "TAITO" text to the full logo, seen on the center; the logo then ripples off the screen.
'''Visuals:''' The screen zooms out from the gray "TAITO" text to the full logo, seen on the center; the logo then ripples off the screen.


'''Technique:''' Computer animation.
'''FX/SFX''': TBA


'''Music/Sounds''':
'''Audio:'''
*On the arcade, two swooshes are heard with the first being much quicker, followed by an explosion and a jet-like takeoff when the logo stops in place.
*On the arcade, two swooshes are heard with the first being much quicker, followed by an explosion and a jet-like takeoff when the logo stops in place.
*On the Sega Saturn port, only the explosion and takeoff are heard, and at the beginning. Both sounds have also been compressed like with the Liquid Kids variant.
*On the Sega Saturn port, only the explosion and takeoff are heard at the beginning of the logo, with the swooshes being moved to the regional warning screen. All sounds have also been compressed like with the Liquid Kids variant.


'''Availability''': Originally seen on the arcade; also appears in the Sega Saturn port.
'''Availability:''' Originally seen on the arcade; also appears in the Sega Saturn port.

'''Editor's Note''': The noises can be startling for some.


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<youtube width=240 height=185>GUFIMeyr2QE</youtube>
<youtube width=240 height=185>GUFIMeyr2QE</youtube>
</center>
</center>
'''Logo''': The triangle spins in on a black background slowly, from the bottom. It then moves back, and then fades into the trademark triangle, with the name flashing in below.
'''Visuals:''' The triangle spins in on a black background slowly, from the bottom. It then moves back, and then fades into the trademark triangle, with the name flashing in below.


'''FX/SFX''': TBA
'''Technique:''' Unknown


'''Music/Sounds''': None.
'''Audio:''' None.


'''Availability''': Seen on the original SNES game as well as the sequel.
'''Availability:''' Seen on the original SNES game as well as the sequel.


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'''Bubble Memories (1996)'''
'''Bubble Memories (1996)'''


'''Logo''': We see Bub walking in with a wind-up robot chasing him from behind, then Bub turns back and fires a bubble with his mouth, as the defeated robot goes inside the bubble, which floats up. The logo fades in, causing the bubble to explode and the robot to move to the path of the grass leaf projection of the logo, and flash away. Green sparkles then come out the circle afterwards, as Bub walks away.
'''Visuals:''' The logo starts with Bub walking in with a wind-up robot chasing him from behind, then Bub turns back and fires a bubble with his mouth, as the defeated robot goes inside the bubble, which floats up. The logo fades in, causing the bubble to explode and the robot to move to the path of the grass leaf projection of the logo, and flash away. Green sparkles then come out the circle afterwards, as Bub walks away.


'''FX/SFX''': TBA
'''Technique:''' Unknown


'''Music/Sounds''': TBA
'''Audio:''' Unknown


'''Availability''': Seen on the arcade version of the aforementioned game.
'''Availability:''' Seen on the arcade version of the aforementioned game.


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'''G-Darius (PS1, 1997)'''
'''G-Darius (PS1, 1997)'''


'''Logo''': The 3D parts of the logo spin in from the sides, settle themselves, and zoom in at the end, while fading into the "PRESENTS." text of the intro.
'''Visuals:''' The 3D parts of the logo spin in from the sides, settle themselves, and zoom in at the end, while fading into the "PRESENTS." text of the intro.


'''FX/SFX''': 3DCG effects.
'''Technique:''' 3DCG effects.


'''Music/Sounds''': The opening theme of the game.
'''Audio:''' The opening theme of the game.


'''Availability''': Shown after the normal Taito logo during the intro of the PS1 port of ''G-Darius''.
'''Availability:''' Shown after the normal Taito logo during the intro of the PS1 port of ''G-Darius''.


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<youtube width=240 height=185>-QU_Y0uYpWU</youtube>
<youtube width=240 height=185>-QU_Y0uYpWU</youtube>
</center>
</center>
'''Logo''': A train is seeing bringing up the full logo, and moves away. The train then returns and moves the logo out of the screen.
'''Visuals:''' A train is seeing bringing up the full logo, and moves away. The train then returns and moves the logo out of the screen.

'''Technique:''' Sprite animation.


'''Audio:''' The brief sound of a train passing by through the rails is repeated for two times.
'''FX/SFX''': Sprite animation.


'''Availability:''' Appears on ''Densha de Go! II'' for the PS1. Like other games of this franchise, it is a Japan exclusive.
'''Music/Sounds''': The brief sound of a train passing by through the rails is repeated for two times.


'''Availability''': Appears on ''Densha de Go! II'' for the PS1. Like other games of this franchise, it is a Japan exclusive.


[[Category:Logo Variations]]
[[Category:Square Enix]]
[[Category:Square Enix (Japan)]]
[[Category:Logo variations]]
[[Category:Logo variations]]
[[Category:Logo variations]]

Latest revision as of 09:10, 2 January 2024

Battle Shark (1989)

  • The logo becomes transparent as a duplicate slowly waves like a flag for a few seconds. After a while it goes back to normal.

Don Doko Don (1989)

  • The screen zooms towards a grid of Taito logos rotating counter-clockwise before stopping at the one in the center.

Liquid Kids (aka Mizubaku Adventure) (1990)

Visuals: The "TAITO" text zooms in, followed by the triangle dropping in without the outer point, which bounces in from the right.

Audio:

  • There is the sound of a water balloon popping, then a metal-like clang when the logo hits the text, and a boing.
  • On the Sega Saturn port, the sounds have been compressed.

Availability: Appears on the arcade and Sega Saturn versions of Liquid Kids; this does not appear on the PC Engine version.


Space Gun (1990)

  • Many tiny square pieces all arrange themselves to form the full logo.

Gun Frontier (1990)

  • The screen starts off filled with flames. When the logo then fades in, the flames disappear leaving a smoke effect inside the logo that soon disappears.

Growl (aka Runark) (1990)

  • The logo cross-fades in.

Sonic Blast Man (Arcade, 1990)

  • The parts of the logo, minus the ball are shown flipping in together. Once they settle, the ball next to the streak zooms in.

The Ninja Kids (1991)

  • The letters of the "TAITO" text jump in from different directions as the triangle fades in.

Metal Black (1991)



Visuals: The screen zooms out from the gray "TAITO" text to the full logo, seen on the center; the logo then ripples off the screen.

Technique: Computer animation.

Audio:

  • On the arcade, two swooshes are heard with the first being much quicker, followed by an explosion and a jet-like takeoff when the logo stops in place.
  • On the Sega Saturn port, only the explosion and takeoff are heard at the beginning of the logo, with the swooshes being moved to the regional warning screen. All sounds have also been compressed like with the Liquid Kids variant.

Availability: Originally seen on the arcade; also appears in the Sega Saturn port.


Double Axle (1991)

  • The logo appears on the right and quickly slides to the left with a trail effect. This sequence plays three times until the logo stops in the middle.

Solitary Fighter (1991)

  • The letters of the "TAITO" text quickly rush in from the left in a cluster before stopping in their spots, causing the triangle to spin rapidly for a moment.

Warrior Blade: Rastan Saga III (1991)

  • Two triangles fade in on the opposite sides of a starry background before zooming towards the middle and merging, with the "TAITO" text fading in.

Galactic Storm (1992)

  • The full logo spins as it zooms to us before resting in its usual position.

Gun Buster (1992)

  • The logo flips in the air like a coin as it zooms out.

Sonic Blast Man (SNES, 1992; 1994)

Visuals: The triangle spins in on a black background slowly, from the bottom. It then moves back, and then fades into the trademark triangle, with the name flashing in below.

Technique: Unknown

Audio: None.

Availability: Seen on the original SNES game as well as the sequel.


Super Chase: Criminal Termination (1992)

  • The triangle slowly zooms in as the outer point orbits around it while being followed by the letters of the "TAITO" text, which stop underneath the logo as it moves to its rightful place.

Ninja Warriors (SNES, 1994)

  • The logo appears and disappears with a special wiping effect.

Gekirindan (1995)

  • The logo simply zooms out and stops.

Bubble Memories (1996)

Visuals: The logo starts with Bub walking in with a wind-up robot chasing him from behind, then Bub turns back and fires a bubble with his mouth, as the defeated robot goes inside the bubble, which floats up. The logo fades in, causing the bubble to explode and the robot to move to the path of the grass leaf projection of the logo, and flash away. Green sparkles then come out the circle afterwards, as Bub walks away.

Technique: Unknown

Audio: Unknown

Availability: Seen on the arcade version of the aforementioned game.


G-Darius (PS1, 1997)

Visuals: The 3D parts of the logo spin in from the sides, settle themselves, and zoom in at the end, while fading into the "PRESENTS." text of the intro.

Technique: 3DCG effects.

Audio: The opening theme of the game.

Availability: Shown after the normal Taito logo during the intro of the PS1 port of G-Darius.


Densha de Go! II (PS1, 1999)

Visuals: A train is seeing bringing up the full logo, and moves away. The train then returns and moves the logo out of the screen.

Technique: Sprite animation.

Audio: The brief sound of a train passing by through the rails is repeated for two times.

Availability: Appears on Densha de Go! II for the PS1. Like other games of this franchise, it is a Japan exclusive.

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