Spectrum HoloByte

From the Audiovisual Identity Database, the motion graphics museum

Revision as of 03:49, 12 May 2021 by Thisisanswer (talk | contribs)

Logo descriptions and captures by Logophile and Gilblitz112


Background:

Spectrum HoloByte was a video game publisher and developer founded in 1983 in Almeda, California. The company was well-known for simulation games, most notably the flight simulator series Falcon. The company would acquire MicroProse in 1993. Both companies released games under their own respective names, but all titles from both companies would go under the MicroProse banner in 1996. The merged companies would be acquired by Hasbro Interactive in 1998, and that same year, the development studio which was Spectrum HoloByte would close.


1st Logo (1984)

Logo: On a black background, a double-layered purple box quickly draws itself in, which is followed by "SPECTRUM HOLOBYTE" in a blocky orange font drawing inside of it. The S, H, and B in the name are bigger than the other letters. An green copy quickly draws itself over the text, followed by a white copy and a "TM" in the upper right corner. A small white triangle then appears in the middle of the screen and a white line slowly draws itself towards it. When it reaches it, it becomes a dual-colored ray of light colored blue and orange, which gets drawn in slowly from top to bottom. After a few seconds, a purple box appears at the bottom of the screen, being much smaller than the top box, and contains "PRESENTS" in a computer font. It then wipes away via a "elevator door"-styled transition.

Variant: On the DOS port of GATO, the logo's colors are now just turquoise, pink, and white, and the animation is faster. There's also a notable amount of differences, like the "TM" and "PRESENTS" text now being in a serif font, the ray splitting from the middle instead, and no transition to the title screen can be seen.

FX/SFX: The drawing of the logo, the ray being split into 2. Pretty good considering this was made in the game.

Music/Sounds: None.

Availability: Extremely rare. Seen on the Atari 8-bit and DOS versions of GATO.

Editor's Note: An unique specimen among PC game logos for having actual animation.

2nd Logo (1986-1992)

Logo: On a black background, the text "Spectrum HoloByte" can be seen in a white curly font. Above and below it is "A" and "PRODUCTION" respectively.

FX/SFX: None.

Music/Sounds: The opening theme of the game.

Availability: Common, although the on-screen logo only appears on Falcon 3.0 and Super Tetris, while most other games just include it in the corner or in the copyright.

Editor's Note: None.

3rd Logo (1992-1996)

Logo: On a black background, a multicolored wavelength can be seen, growing in intensity as it gets to the end of the path. To the right of it is the text "Spectrum HoloByte" in white, stacked on each other.

Variants:

  • An early animated variant has the logo contained in a dark blue box, barely distinguished from the background of the same color, with the name below in grey. It shines with a reversed rainbow gradient as the line wipes in. This variant also has a still variant with a black background, a short variant with a color-changing wavelength, and a version without the box and the text in the same color as said box.
  • On the Iron Helix game, it has "Presents" below it, extended to "Presents a Drew Pictures production" on the Sega CD port. It's also bigger on the latter.
  • On some Windows titles, the line flies into a dark purple box at the bottom of the screen, coming in from the top right. It crashes into a corner, condensing into the box as the name appears letter by letter below it. "PRESENTS" then unfolds in the middle of the screen.
  • On their final titles, a new animated variant is used. This has the multicolored line, this time glowing, flying all across the screen on a space background. After a bit, it forms the wavelength and the Spectrum HoloByte is wiped in, colored red before it wipes to become white. A short variant has the line just coming in on a black background, the animation continuing as usual.

FX/SFX: Depends on the variant, but usually none.

Music/Sounds: None or the opening theme of the game. In it's early years, it would have a dramatic 16-bit fanfare. The later animated variants had whoosh sounds for the line moving, and a set of twinkling notes with a bang at the end, or none.

Availability: Uncommon. It first appeared on Tetris Classic and appeared on most of their games until their closure. The early animated variant could be seen on National Lampoon's Chess Maniac 5 Billion and 1, Hornet: Naval Strike Fighter, MiG-29: Deadly Adversary of Falcon 3.0, and a few more DOS and console titles. The last animated variant appeared on Top Gun: Fire at Will! and the Windows version of Star Trek: The Next Generation - "A Final Unity".

Editor's Note: None.

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