Smart Bomb Interactive: Difference between revisions
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'''Music/Sounds:''' The sound of a missile can be heard. When the missile hits the target, a thud is heard. After the entire logo is formed, a swish can be heard.
'''Availability:''' So far, this was seen on ''Pac-Man: World Rally'', ''Snoopy vs. The Red Baron'', and the [[Wii (Japan)|Wii]] version of ''Bee Movie Game''.
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Revision as of 18:27, 15 September 2022
Doctorine Dark
Video captures courtesy of
Introsation
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Smart Bomb Interactive
(August 22, 2006-November 5, 2007)
![](/w/thumb.php?f=Smart_Bomb_Interactive_%282006%29.png&width=300)
Nickname: "Bomb in Target"
Logo: On a black background, a tilted ellipse-shaped target fades in. A white missile comes from the top-left and hits the middle of the target. Explosion drawings appear on either side of the missile, and light rays fade in from behind of the combined product. The textfades in below, with light rays behind and in front of it as well.
FX/SFX: The target fading in, the missile hitting the target, the fading in of the light rays and text.
Music/Sounds: The sound of a missile can be heard. When the missile hits the target, a thud is heard. After the entire logo is formed, a swish can be heard.
Availability: So far, this was seen on Pac-Man: World Rally, Snoopy vs. The Red Baron, and the Wii version of Bee Movie Game.
Editor's Note: None.
2nd Logo (June 2, 2010)
![](/w/thumb.php?f=Smart_Bomb_Interactive_%282010%29.png&width=300)
Nicknames: "Bomb in Target II", "Still Bomb in Target"
Logo: On a rough blackboard-like background, we see a still variant of the same logo, except the line above "INTERACTIVE" is omitted, drawn from chalk. We also see two white thunderbolts on either side and a controller in between, on the bottom of the logo.
FX/SFX: None.
Music/Sounds: The opening theme of the game.
Availability: Only seen on the Xbox 360 game Snoopy Flying Ace.
Editor's Note: None.
WildWorks
TBA