Smart Bomb Interactive: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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m Text replacement - "FX/SFX" to "Technique"
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fades in below, with light rays behind and in front of it as well.
fades in below, with light rays behind and in front of it as well.


'''FX/SFX:''' The target fading in, the missile hitting the target, the fading in of the light rays and text.
'''Technique:''' The target fading in, the missile hitting the target, the fading in of the light rays and text.


'''Music/Sounds:''' The sound of a missile can be heard. When the missile hits the target, a thud is heard. After the entire logo is formed, a swish can be heard.
'''Music/Sounds:''' The sound of a missile can be heard. When the missile hits the target, a thud is heard. After the entire logo is formed, a swish can be heard.
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'''Logo:''' On a rough blackboard-like background, we see a still variant of the same logo, except the line above "INTERACTIVE" is omitted, drawn from chalk. We also see two white thunderbolts on either side and a controller in between, on the bottom of the logo.
'''Logo:''' On a rough blackboard-like background, we see a still variant of the same logo, except the line above "INTERACTIVE" is omitted, drawn from chalk. We also see two white thunderbolts on either side and a controller in between, on the bottom of the logo.


'''FX/SFX:''' None.
'''Technique:''' None.


'''Music/Sounds:''' The opening theme of the game.
'''Music/Sounds:''' The opening theme of the game.

Revision as of 01:15, 6 December 2022



Smart Bomb Interactive

1st Logo (August 22, 2006-November 5, 2007)

Nickname: "Bomb in Target"

Logo: On a black background, a tilted ellipse-shaped target fades in. A white missile comes from the top-left and hits the middle of the target. Explosion drawings appear on either side of the missile, and light rays fade in from behind of the combined product. The text
SMART BOMB

INTERACTIVE

fades in below, with light rays behind and in front of it as well.

Technique: The target fading in, the missile hitting the target, the fading in of the light rays and text.

Music/Sounds: The sound of a missile can be heard. When the missile hits the target, a thud is heard. After the entire logo is formed, a swish can be heard.

Availability: Rare. So far, this was seen on Pac-Man: World Rally, Snoopy vs. The Red Baron, and the Wii version of Bee Movie Game.

2nd Logo (June 2, 2010)

Nicknames: "Bomb in Target II", "Still Bomb in Target"

Logo: On a rough blackboard-like background, we see a still variant of the same logo, except the line above "INTERACTIVE" is omitted, drawn from chalk. We also see two white thunderbolts on either side and a controller in between, on the bottom of the logo.

Technique: None.

Music/Sounds: The opening theme of the game.

Availability: Only seen on the Xbox 360 game Snoopy Flying Ace.

WildWorks

TBA

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