Rogue Entertainment: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content added Content deleted
m (Text replacement - "American logos" to "United States")
m (Text replacement - "FX/SFX" to "Technique")
Line 16: Line 16:
</center>
</center>


'''FX/SFX''' None.
'''Technique''' None.


'''Music/Sounds:''' The music heard on the title screen.
'''Music/Sounds:''' The music heard on the title screen.

Revision as of 01:00, 6 December 2022


Background

Rogue Entertainment (not to be confused with Rogue) was a video game developer founded in 1994, and incorporated in Dallas, Texas. Their first game was Strife, a modification of id's Doom, released in 1996. They would later make the mission packs for Quake and it's sequel, the N64 port of Quake, and American McGee's Alice. They were planned to develop Valve's Counter-Strike: Condition Zero. They went out of business in 2001, causing Valve to pass the development to Gearbox. Most of Rogue's members would move to Nerve Software.

(May 15, 1996)


Logo: On a black background, we see a wooden painting of a pirate, who has a menacing look and is holding a sword. Below the pirate is the following text:

ROGUE
ENTERTAINMENT

Technique None.

Music/Sounds: The music heard on the title screen.

Availability: Seen on Strife.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.