Rockstar Vancouver: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content added Content deleted
Line 6: Line 6:
==Barking Dog Studios==
==Barking Dog Studios==
===(2000-2002)===
===(2000-2002)===
<gallery mode=packed heights=200>
File:JxiCWGfhWVSmLn7lXzL-qQ31656.jpeg
File:IVF05Fq3SEiuQMM_EdHiiA49410.jpeg
File:Bx5M1VgL-0cSRZg8GwtnKQ34344.jpeg
</gallery>


'''Logo''': The basic design shows the deformed dog with big head standing and barking. The company's name appears below. There are variants for each game.
'''Logo''': The basic design shows the deformed dog with big head standing and barking. The company's name appears below. There are variants for each game.

Revision as of 09:47, 21 August 2021



Background

This company was founded in 1998 as Barking Dog Studios by ex-Radical Entertainment employees. In 2002. Take-Two purchased the company and renamed it Rockstar Vancouver. It was merged with Rockstar Toronto in 2012.

Barking Dog Studios

(2000-2002)

Logo: The basic design shows the deformed dog with big head standing and barking. The company's name appears below. There are variants for each game.

Variants:

  • On Homeworld: Cataclysm, the dog appeared on yellow ellipse and lighted by blue spotlight.
  • On Global Operations, the dog appeared on a purple background with purple frame.
  • On Treasure Planet: Battle at Procyon, the 3D-designed logo was seen on a blue oval with a weak computer grid in background.

FX/SFX: Depends on the variant.

Music/Sounds: None.

Availability: Appeared on the three games named above.

Editor's Note: None.

Rockstar Vancouver

(2006-2008)

Logo: There is a green Rockstar shield appeared in a sequence with New England studio and Rockstar Games. See Rockstar Games for description.

FX/SFX: See Rockstar Games.

Music/Sounds: See Rockstar Games.

Availability: Appears on Bully.

Editor's Note: None.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.