RenderWare: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content added Content deleted
(We can't put "None" when it comes to still logo's technique, so we must put "a still, digital graphic" instead.)
(→‎3rd Logo (May 20, 2002-June 26, 2009): Why do I didn't underline this up before lol)
 
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* On <u>programs packaged in the RenderWare Software Development Kit</u>, the text was used as an on-screen bug on the bottom left and is abbreviated "{{color|silver|'''RW'''}}".
* On <u>programs packaged in the RenderWare Software Development Kit</u>, the text was used as an on-screen bug on the bottom left and is abbreviated "{{color|silver|'''RW'''}}".
* Some games have the logo <u>in-credit</u>.
* Some games have the logo <u>in-credit</u>.
* Some games have the logo shares the screen with other logos.
* Some games have the logo <u>shares the screen with other logos</u>.
* On <u>''Starsky and Hutch'' video game</u> and <u>''Crackdown''</u>, a copyright notice is seen below.
* On <u>''Starsky and Hutch'' video game</u> and <u>''Crackdown''</u>, a copyright notice is seen below.
* Some games have a <u>different background</u>. For example, <u>''AFL Live 2004''</u> have the logo on a {{color|blue}} background with multiple transparent abstract shapes on the right.
* Some games have a <u>different background</u>. For example, <u>''AFL Live 2004''</u> have the logo on a {{color|blue}} background with multiple transparent abstract shapes on the right.

Latest revision as of 09:38, 24 May 2024


Background

RenderWare is the massively-used game engine developed by Criterion Studios.



1st Logo (September 9, 1999-December 29, 2000)



Visuals: On a white background, a C-shaped row of yellow balls appears moving on and surrounded by another row of red balls, which just fade in. Then, the text "RenderWare" materialises next to the rings and a grey number "3" zooms back rotating next to "RenderWare".

Variants:

  • There is a still prototype variant which takes place on a black background, and the colour rings face down and have a 3D effect. The name (without "3") is below it.
  • There is a still version of the logo with a copyright notice below.

Technique: 2D computer animation. A digital graphic for the still version.

Audio: A harsh electronic jingle, followed by a rather loud whoosh. The still variants are silent.

Availability: The animated version can be seen on Deep Fighter for Dreamcast and Aqua Aqua for PS2. The still black-background version appeared on TrickStyle, while the still version with the copyright notice can be seen on Rayman Revolution for PS2.

2nd Logo (June 28, 2001-February 4, 2005)


Visuals: On a light blue background, three coloured shapes appear, each accompanied with a name of a RenderWare component, which dissolves immediately. Blue comes first with Graphics, green with Audio and pink with Physics. Then the shapes zoom back and "RenderWare" in a black, shiny font zooms in below them. There is also "PLATFORM" below.

Variants:

  • There are still variants. One of them has a yellow background, and another has a black background and is missing "PLATFORM".
  • On Grand Theft Auto III for the PS2, the logo blurs in on a black background with the "PLATFORM" text. Also, the text is in a light grey font. It then blurs out after a few seconds.
  • On some games, it shares the screen with other logos.
  • Sometimes, the logo is in-credit, in the case of NFL Blitz 20-03.
  • On both Outlaw Golf games, the logo is glowing white and is next to the Bink Video (for Outlaw Golf) or GameSpy (for Outlaw Golf 2) logos.
  • On Tonka: Monster Trucks, only the blue part of the logo (RenderWare Graphics) is shown.

Technique: 2D computer animation. A digital graphic for the still variants.

Audio: Three "bing" sounds followed by a synthesized charging-up-like sound.

Audio Variants:

  • On the PS2 version of Scooby-Doo: Night of 100 Frights, alongside the still variants, the logo is silent.
    • The latter variant also have the opening theme of the game playing through it.

Availability:

  • Appeared on MX 2002 featuring Ricky Carmichael, the first Burnout, City Crisis and MegaRace 3, among others.
  • The black-background version was seen on Frank Herbert's Dune and Outlaw Golf 1 and 2, while the yellow-background variant appears on Antz: Extreme Racing.
  • The RenderWare Graphics variant was only seen on Tonka: Monster Trucks.

3rd Logo (May 20, 2002-June 26, 2009)


Visuals: Over a white or black background, the silver relief word "RenderWare" in the same font as the previous logo zooms out rapidly and stops.

Variants:

  • On some games, the logo may or may not have a registered trademark on top of the logo.
  • On programs packaged in the RenderWare Software Development Kit, the text was used as an on-screen bug on the bottom left and is abbreviated "RW".
  • Some games have the logo in-credit.
  • Some games have the logo shares the screen with other logos.
  • On Starsky and Hutch video game and Crackdown, a copyright notice is seen below.
  • Some games have a different background. For example, AFL Live 2004 have the logo on a blue background with multiple transparent abstract shapes on the right.
  • On Donkey Xote for PSP, the RenderWare Graphics logo (consists of the logo with the text "Graphics" below) is used, and it has a copyright notice below.
  • Later games have the logo fading in.

Technique: 2D computer animation, or a still digital graphic.

Audio: None, or the game's opening theme in some games.

Availability:

  • Can be seen on many games using this engine, such as AFL Live 2004, WWE Crush Hour and Crackdown.
  • The variant with "Graphics" appeared on Donkey Xote for PSP.
  • The in-credit version appears in Sonic Heroes, as well as some other games.
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