Mirage Interactive: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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1st Logo
1st Logo
(1988?-1998)
(1992-1997)


Logo: The logo usually consists of the text "MirAGE" in a highly angular, highly stylized font (which resembles "MirᐃGΣ"), with a 4-pointed starburst forming the dot of the "i". "SOFTWARE" in a font closely resembling Stop can be seen below the "G".
Mirage Interactive (Poland) - CLG WikiMirage Interactive (Poland) - CLG WikiMirage Interactive (Poland) - CLG Wiki


Variants:
Logo: It's just the company name in a weird angular font, with "A" and "G" almost resembling triangles. The background vary in different games. "SOFTWARE" is writtenbelow in a small font.
* The backgrounds differ from game to game during its early years.
* Some games like ''Odyssey'' replaced the starburst with a bright, sun-like aura, with the logo getting darker and harder to see the farther it gets. "SOFTWARE" is also moved.
* Starting in 1995, the logo was redesigned in 3D with simpler, blocky forms for the letters, a stony look to the logo, and a blue sphere replacing the bridge in the "r". Sometimes this was a simpler, flat logo in blue with a yellow sphere with the company name below.


FX/SFX: None.
Variants: There were different backgrounds. One late variant has the name in blue, lying in perspective and the "R" enhanced with a yellow sphere. Another variation has the name in copper and "R" with a visibly-3D blue sphere.

FX/SFX: None. For the copper variant, the logo movesa bit and the blue sphere descends.


Music/Sounds: None.
Music/Sounds: None.


Availability: Rare. Mainly seen in more poorly-known Amiga games. A few of these games haveports to PC.
Availability: Rare. The logo mostly appeared in the corner or on packaging at the time, mainly from their Atari games.


Editor's Note: None.
Editor's Note: None.





2nd Logo
2nd Logo
(1999-2001)Mirage Interactive (Poland) - CLG Wiki
(1999-2001)


Logo: A small section of the screen is showing a oasis in the desert, with the Taj Mahal in the background. Time passes with clouds moving and trees swaying as the moon suddenly springs into the sky, turning everything into dusk and some drawn stars appear in the corner. The scene then turns into a ripped up, sepia-tone poster, which is then ripped away to reveal the new Mirage logo, a yellow shield with "MI" in blue and "RAGE" in red, zooming in while spinning wildly. It eventually stops spinning, and then zooming.
Logo: We see a sun-lit oasis with a distant palace and two palm trees. Suddenly night comes around and the moon rises into the sky, along with stars. The picture becomes parchment and is torn at the middle section, letting a yellow bar with "MIRAGE" written on it zoom inside. The first two letters are blue, the others are red.


Variants: On Hands of Time for the GameBoy Color, there was no animation, just the shield.
Variants: On Hands of Time for the GameBoy Color, there was no animation, just the shield.


FX/SFX: Theanimation of the oasis, and the moon and shield zooming. Simple animation.
FX/SFX: The animation of the oasis, and the moon and shield zooming. Simple animation.


Music/Sounds: A generic desert tune plays throughout the beginning, which fades out to cicadas as the moon pops up with a "spring" sound. A ripping sound is then heard, before wind plays when the shield zooms in, and a gong when the logo stops.
Music/Sounds: Oriental tunes to boot, andthen sudden moon popping sounds. It then changes to cicadas creaking.


Availability: Appeared in Mortyr and Hands of Time.
Availability: Very rare. Appeared on ''Mortyr'' and ''Hands of Time''.


Editor's Note: None.
Editor's Note: None.





3rd Logo
3rd Logo
(2001-2004)Mirage Interactive (Poland) - CLG Wiki
(2001-2004)


Logo: A red oval with black borders appear. Then a wolf's head pops inside and moves, flipping outside and howling. A bar slides to the right, with "INTERACTIVE" above it, and "MIRAGE" letters zoom separately below.
Logo: A red oval with black borders appear. Then a wolf's head pops inside and moves, flipping outside and howling. A bar slides to the right, with "INTERACTIVE" above it, and "MIRAGE" letters zoom separately below.

Variants: Still logo was used on Sniper: Path of Vengeance and Another War.


FX/SFX: The cardboard wolf head animation.
FX/SFX: The cardboard wolf head animation.


Music/Sounds: The wolf howling, along withtyping sounds.
Music/Sounds: The sounds of wind, folding paper, the wolf howling, and clicking sounds for the letters. It finishes off with a single violin note held out.


Availability: The animated logo appeared only in Mortyr 2. The logo is still on all other games.
Availability: The animated logo appeared only on ''Mortyr 2'' and ''Kajko i Kokosz''. The logo is still on all other games.


Editor's Note: None.
Editor's Note: None.

Revision as of 07:00, 3 March 2021

Background: Founded in 1988, Mirage Software was a game publishing (and later development) company in Poland. Creating mainly games for Amiga, it was later known as "Mirage Media" until 2000, when the publishing division merged with IPS to form Cenega Publishing, and the development division spun-off as "Mirage Interactive". After making some bad quality games for PC, the company went into liquidation.


1st Logo (1992-1997)

Logo: The logo usually consists of the text "MirAGE" in a highly angular, highly stylized font (which resembles "MirᐃGΣ"), with a 4-pointed starburst forming the dot of the "i". "SOFTWARE" in a font closely resembling Stop can be seen below the "G".

Variants:

  • The backgrounds differ from game to game during its early years.
  • Some games like Odyssey replaced the starburst with a bright, sun-like aura, with the logo getting darker and harder to see the farther it gets. "SOFTWARE" is also moved.
  • Starting in 1995, the logo was redesigned in 3D with simpler, blocky forms for the letters, a stony look to the logo, and a blue sphere replacing the bridge in the "r". Sometimes this was a simpler, flat logo in blue with a yellow sphere with the company name below.

FX/SFX: None.

Music/Sounds: None.

Availability: Rare. The logo mostly appeared in the corner or on packaging at the time, mainly from their Atari games.

Editor's Note: None.


2nd Logo (1999-2001)

Logo: A small section of the screen is showing a oasis in the desert, with the Taj Mahal in the background. Time passes with clouds moving and trees swaying as the moon suddenly springs into the sky, turning everything into dusk and some drawn stars appear in the corner. The scene then turns into a ripped up, sepia-tone poster, which is then ripped away to reveal the new Mirage logo, a yellow shield with "MI" in blue and "RAGE" in red, zooming in while spinning wildly. It eventually stops spinning, and then zooming.

Variants: On Hands of Time for the GameBoy Color, there was no animation, just the shield.

FX/SFX: The animation of the oasis, and the moon and shield zooming. Simple animation.

Music/Sounds: A generic desert tune plays throughout the beginning, which fades out to cicadas as the moon pops up with a "spring" sound. A ripping sound is then heard, before wind plays when the shield zooms in, and a gong when the logo stops.

Availability: Very rare. Appeared on Mortyr and Hands of Time.

Editor's Note: None.


3rd Logo (2001-2004)

Logo: A red oval with black borders appear. Then a wolf's head pops inside and moves, flipping outside and howling. A bar slides to the right, with "INTERACTIVE" above it, and "MIRAGE" letters zoom separately below.

FX/SFX: The cardboard wolf head animation.

Music/Sounds: The sounds of wind, folding paper, the wolf howling, and clicking sounds for the letters. It finishes off with a single violin note held out.

Availability: The animated logo appeared only on Mortyr 2 and Kajko i Kokosz. The logo is still on all other games.

Editor's Note: None.

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