Irrational Games: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

Content added Content deleted
m (Text replacement - "Category:Video Game" to "Category:Video game")
No edit summary
Line 1: Line 1:
{{NeedsImages}}
{{NeedsImages}}
{{Cleanup}}


===Background===
Background: Irrational Games was founded in 1997 in Boston by Ken Levine and other people from closed Looking Glass Studios. In 2000 they opened side studio in Canberra.
'''Irrational Games''' was founded in 1997 in Boston by Ken Levine and other people from the closed [[Looking Glass Studios]]. In 2000, they opened a side studio in Canberra. [[Take-Two Interactive Software]] acquired these studios on 9th January 2006, and a year after, the "Irrational" name was dropped and the studios were incorporated into the [[2K Games]] label, renaming them 2K Boston and 2K Australia respectively (in 2007, [[2K Marin]] was also spun off by five people from 2K Boston). These names were used for ''Bioshock'' and its sequel before 2010, when Take-Two decided to return the "Irrational" name back "to respect the studio's legacy". It was announced on February 18, 2014 that the studio would close down.


===1st Logo (August 11, 1999)===
Take-Two acquired the studio on 9th January 2006. Year after the old name was dropped off and the studios incorporated into 2K Games label, renaming 2K Boston and 2K Australia (In 2007 2K Marin was also spun off by five people from 2K Boston). These names were used for Bioshock and its sequel before 2010, when Take-Two decided to return the old name back, "to respect the studio's legacy". It was announced on February 18, 2014 that the studio will be closed down.


'''Logo:''' We see a rusty metal ball in a dark space. Then a light shine comes to float around it, making it into the circular logo. The name zooms in over the circle.
1st Logo


'''FX/SFX:''' The ball moving, the shine flying.
(August 11, 1999)


'''Music/Sounds:''' Space humming sounds.
Logo: We see a rusty metal ball in a dark space. Then a light shine comes to float around it, making it into the circular logo. The name zooms in over the circle.


'''Availability:''' Used on ''System Shock 2''.
FX/SFX: The ball moving, the shine flying.


===2nd Logo (January 9, 2002-2006)===
Music/Sounds: Space humming sounds.


'''Logo:''' A big and {{color|blue}}, 3D-looking Irrational Games shield logo is seen, with or without the name below.
Availability: Used on ''System Shock 2''.


'''Variants:'''
Editor's Note: Low.
*On the ''Freedom Force'' dilogy, game characters appear in action.
*On ''Tribes: Vengeance'', the print version is used.


'''FX/SFX:''' None, or the in-game action.
2nd Logo


'''Music/Sounds:''' Various sounds.
(January 9, 2002-2006)


'''Availability:''' Seen on the ''Freedom Force'' dilogy and ''SWAT'' and its add-ons. The print version is seen on ''Tribes: Vengeance''.
Logo: Big and blue, 3D-looking and engine-generated Irrational Games shield logo is seen, with or without the name below. <br />Variants: <br />


===3rd Logo (August 21, 2007)===
* On the ''Freedom Force'' dilogy, game characters appear in action.
* On ''Tribes: Vengeance'', the print version was used.FX/SFX: None, or the game-generated action.<br />Music/Sounds: Various sounds.<br />Availability: Seen on ''Freedom Force'' dilogy, ''SWAT'' and its addons, and the print version of ''Tribes: Vengeance''.<br />Editor's Note: None.<br />3rd Logo


'''Logo:''' We see an art-deco grammophone playing old-style music. When the camera comes close to the recording disc, the 2K initials can be seen on it. Then the 2K sign flashes into the 2K Boston logo, which looks like the normal 2K Games logo, but it's {{color|blue}} and the word "''BOSTON''" replaces "''GAMES''". Then, the town name is wiped out by smoky effects and replaced with "''AUSTRALIA''".
(August 21, 2007)


'''FX/SFX:''' The grammophone animation, the logo-changing smoke effects.
Logo: We see the ar-deco grammophone playing an old-style music. When the camera comes close to the recording disc, the 2K initials can be seen on it. Then the 2K sign flashes into a 2K Boston logo, which looks like a normal 2K Games logo, but it's blue and the word BOSTON replaces GAMES. Then the town name is wiped out by the smoky effects and replaced with AUSTRALIA.<br />FX/SFX: The grammophone animation, the logo changing smoke effects.<br />Music/Sounds: The music playing before the logo is shown.<br />Availability: Seen on ''BioShock''.<br />Editor's Note: Low, due to the specific style of the animation.<br />4th Logo


'''Music/Sounds:''' The music playing before the logo is shown.
(February 9, 2010)


'''Availability:''' Seen on ''BioShock''.
Logo: We see a closeup of a Little Sister stacking some colored blocks. We zoom out, where we see a Big Daddy behind the window. It stomps the ground, causing the cubes to fall and revealing each block has a different one of the games companies on it. We then see each individual logo on a grungy background: '''Digital Extremes''', '''2K China''', '''2K Australia''', and '''2K Marin'''. The fifth cube, depicting '''2K Games''', is not shown fullscreen.<br />FX/SFX: The game-based animation, the logo changing effects.<br />Music/Sounds: Some ominous game-world sounds.<br />Availability: Appears on ''BioShock 2''.<br />Editor's Note: Low.<br />5th Logo


===4th Logo (February 9, 2010)===
(2010-2014)


'''Logo:''' We see a closeup of a Little Sister stacking some colored blocks. We zoom out, where we see a Big Daddy behind the window. It stomps the ground, causing the cubes to fall and revealing that each block has a different one of the games companies on it. We then see each individual logo on a grungy background: '''Digital Extremes''', '''2K China''', '''2K Australia''', and '''2K Marin'''. The fifth cube, depicting '''2K Games''', is not shown fullscreen.
Logo: A big 3d-styled "'''i'''" letter is seen, surrounded by rays of light. The name appears on two red banners stuck to the letter.


'''FX/SFX:''' The game-based animation, the logo-changing effects.
Variant: On the game, the logo was full of static noise, while the trailers had it still.


'''Music/Sounds:''' Some ominous game-world sounds.
FX/SFX: The static.<br />Music/Sounds: The static sounds.<br />Availability: Seen on ''BioShock Infinite''.<br />Editor's Note: Minimal.<br />

'''Availability:''' Appears on ''BioShock 2''.

===5th Logo (2010-2014)===

'''Logo:''' A big 3D-styled "'''i'''" letter is seen, surrounded by rays of light. The name appears on two {{color|red}} banners stuck to the letter.

'''Variant:''' On ''BioShock Infinite'', the logo is full of static noise, while the game's trailers have it still.

'''FX/SFX:''' The static.

'''Music/Sounds:''' The static sounds.

'''Availability:''' Seen on ''BioShock Infinite''.


[[Category:2K Games]]
[[Category:2K Games]]
[[Category:Video game logos]]
[[Category:Take-Two Software]]
[[Category:American video game logos]]
[[Category:American video game logos]]
[[Category:Video game logos]]
[[Category:American logos]]
[[Category:American logos]]
[[Category:Australian video game logos]]
[[Category:Australian logos]]

Revision as of 11:04, 8 November 2021



Background

Irrational Games was founded in 1997 in Boston by Ken Levine and other people from the closed Looking Glass Studios. In 2000, they opened a side studio in Canberra. Take-Two Interactive Software acquired these studios on 9th January 2006, and a year after, the "Irrational" name was dropped and the studios were incorporated into the 2K Games label, renaming them 2K Boston and 2K Australia respectively (in 2007, 2K Marin was also spun off by five people from 2K Boston). These names were used for Bioshock and its sequel before 2010, when Take-Two decided to return the "Irrational" name back "to respect the studio's legacy". It was announced on February 18, 2014 that the studio would close down.

1st Logo (August 11, 1999)

Logo: We see a rusty metal ball in a dark space. Then a light shine comes to float around it, making it into the circular logo. The name zooms in over the circle.

FX/SFX: The ball moving, the shine flying.

Music/Sounds: Space humming sounds.

Availability: Used on System Shock 2.

2nd Logo (January 9, 2002-2006)

Logo: A big and blue, 3D-looking Irrational Games shield logo is seen, with or without the name below.

Variants:

  • On the Freedom Force dilogy, game characters appear in action.
  • On Tribes: Vengeance, the print version is used.

FX/SFX: None, or the in-game action.

Music/Sounds: Various sounds.

Availability: Seen on the Freedom Force dilogy and SWAT and its add-ons. The print version is seen on Tribes: Vengeance.

3rd Logo (August 21, 2007)

Logo: We see an art-deco grammophone playing old-style music. When the camera comes close to the recording disc, the 2K initials can be seen on it. Then the 2K sign flashes into the 2K Boston logo, which looks like the normal 2K Games logo, but it's blue and the word "BOSTON" replaces "GAMES". Then, the town name is wiped out by smoky effects and replaced with "AUSTRALIA".

FX/SFX: The grammophone animation, the logo-changing smoke effects.

Music/Sounds: The music playing before the logo is shown.

Availability: Seen on BioShock.

4th Logo (February 9, 2010)

Logo: We see a closeup of a Little Sister stacking some colored blocks. We zoom out, where we see a Big Daddy behind the window. It stomps the ground, causing the cubes to fall and revealing that each block has a different one of the games companies on it. We then see each individual logo on a grungy background: Digital Extremes, 2K China, 2K Australia, and 2K Marin. The fifth cube, depicting 2K Games, is not shown fullscreen.

FX/SFX: The game-based animation, the logo-changing effects.

Music/Sounds: Some ominous game-world sounds.

Availability: Appears on BioShock 2.

5th Logo (2010-2014)

Logo: A big 3D-styled "i" letter is seen, surrounded by rays of light. The name appears on two red banners stuck to the letter.

Variant: On BioShock Infinite, the logo is full of static noise, while the game's trailers have it still.

FX/SFX: The static.

Music/Sounds: The static sounds.

Availability: Seen on BioShock Infinite.

Cookies help us deliver our services. By using our services, you agree to our use of cookies.