Coktel Studio: Difference between revisions

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===Background===
Background: Coktel was a French, Paris-based game developer founded in 1985. The company became widely known after 1993, when it became a subsidiary of Sierra On-Line, which began to sell Coktel Vision's games in the United States. Following Sierra's buyout by Havas Interactive and disappointing sales of its last titles, Coktel Vision was turned into developing only educational games that were only released in Europe.In 2003 Vivendi Universal Games renamed the developer to Coktel Studio and expanded them to being a publishing label as well for publishing kid-friendly titles. In 2005, Mindscape retrieved Coktel from Vivendi Games, and after this, the company ceased operations.
'''Coktel Vision''' was a French Paris-based game developer founded in 1985. The company became widely known after 1993, when it became a subsidiary of [[Sierra Entertainment|Sierra On-Line]], which began to sell Coktel Vision's games in the United States. Following Sierra's buyout by Havas Interactive and disappointing sales of its last titles, Coktel Vision was turned into developing only educational games that were only released in Europe. In 2003, [[Vivendi Games|Vivendi Universal Games]] renamed the developer to '''Coktel Studio''' and expanded them to being a publishing label as well for publishing kid-friendly titles. In 2005, [[Mindscape (France)|Mindscape]] retrieved Coktel from Vivendi Games, and after this, the company became a brand until its parent company ceased operations in 2011.


{{SeparateTOC
1st Logo
|Coktel Vision|
{{ImageTOC
|Coktel Vision (Inca II).jpeg|1st Logo (1986-1994)
|Coktel Vision (1996).jpg|2nd Logo (1995-2000)
|Coktel Studio (2002).png|3rd Logo (2000-2004)
}}
|Coktel Studio|
{{ImageTOC
|Coktel Studio (2003).png|Logo (September 24, 2004-2009)
}}}}


==Coktel Vision==
(1986-1999)
===1st Logo (1986-1994)===
<gallery mode="packed" heights="200">
Coktel Vision (Inca II).jpeg|''Inca II''
Coktel Vision (Playtoons).jpeg|''Playtoons''
</gallery>
{{YouTube|id=ArrW4K0JaYg}}


Logo: Four red lines are seen in one pack, turned in perspective view, with their tops projecting at us. The words "COKTEL VISION" appear below in 3D effect and the same view, but mirrored - their lower side projects at us.
'''Visuals:''' Four {{color|red}} lines are seen in one pack, turned in perspective view, with their tops projecting forward. The words "COKTEL VISION" appear below in 3D effect and the same view, but mirrored - their lower side projects forward.


'''Variant:''' On ''Inca II'', the logo pans in from the right on a {{color|blue}} gradient background, and shines at various parts.
FX/SFX: None, it's still.


'''Technique:''' CGI.
Music/Sounds: None.


'''Audio:''' A low synth hum, or none.
Availability: Appeared on a lot of well-known quest games by Sierra.


'''Availability:''' Appeared on a lot of well-known quest games by Sierra.
Scare Factor: None.


2nd Logo
===2nd Logo (1995-2000)===
<gallery mode="packed" heights="200">
Coktel Vision (1996).jpg
Coktel Studio (1995).jpeg|''Adi''
Coktel Studio (Adiboo 2).jpeg|''Adibou 2''
</gallery>
{{YouTube|id=pCZBD16E2hw}}


'''Visuals:''' The word "{{font|Serif|COKTEL}}" in a Times New Roman font appears letter-by-letter off the center. The bottom half of the screen is then wiped with {{color|red}}, which wipes to {{color|yellow}}, then back to {{color|red}}. This cycle repeats a few times until the {{color|yellow}} wipes gradually into the center of the {{color|red}}.
(2003)


'''Variant:''' On ''Adibou'' games, the logo is still with the gradient reduced to a line below "COKTEL", and appears below an image of a sitting, winking Adibou.
Logo: On a black background, we see a blue box appears and we see the hilltop inside, lighted from behind. The green tree grows from the top and expands into the yellow crown, which draws itself. Then, the word "COKTEL" fades below in perspective and pans to the straight view. The light disappears.


'''Technique:''' 2D animation.
FX/SFX: The light moving and the tree drawing, then the word rotates.


'''Audio:''' Six chimes segueing into a synth pad with beeps, ending amid a reverse cymbal crash in a flourish with more chimes.
Music/Sounds: Starts silent, but the quiet piano composition rises at the progress.


'''Availability:''' Appears on the French version of ''Adibou 2'' and ''Adi''.
Availability: Extremely rare. Appeared on ''Adiboo & Paziral's Secret'' for PlayStation. This game can hardly be found now even in Europe.


===3rd Logo (2000-2004)===
Scare Factor: None.
<gallery mode="packed" heights="200">
Coktel Studio (2001).png|''Adibou Et L'Ombre Verte''
Coktel Studio (2002).png|''Adibou & Paziral's Secret''
</gallery>
{{YouTube|id=iPKdd_xqHE4|id2=}}


'''Visuals:''' On a black background, a blue box appears with a green hilltop inside, lighted from behind. A green tree grows from the top and expands into a yellow spiral crown, which draws itself in. Then, the word "COKTEL" fades below in perspective and pans to a straight view. The light then disappears, renderong the logo in 2D.
3rd Logo


'''Technique:''' CGI.
(2004, 2006)


'''Audio:''' An eight-note ascending tune played with harp and flute, that ends with a chime when the word shines.
Logo: A blue thread is seen on a white background. The blue Coktel tree figure comes and jumps on the thread. The figure looks different from the previous logo, as it has two "legs" and a single spiral crown. Then it jumps one more time and swirls in air, becoming the still picture. The word "COKTEL" expands below and "STUDIO" collapses under it.


'''Audio Variant:''' On ''Adibou & Paziral's Secret'', there is a quiet piano composition which rises at the progress.
Variant: On the PAL PlayStation 2 demos of ''Crash Twinsanity'' (''Crash Bandicoot Unlimited'' as the game was known during development) and ''Spyro: A Hero's Tail'', the logo is inverted, still and "STUDIO" is missing. This was used when VU Games used the Coktel brand as a publishing label for their company. The final versions both have the Vivendi Universal Games logo (or the Sierra Entertainment logo on the Xbox version of ''Spyro: A Hero's Tail'').


'''Availability:''' Appeared on ''Adibou'' and ''Adiboud'chou'' CD-ROMs during the early 2000s and ''Adibou & Paziral's Secret'' for PlayStation. This game can hardly be found now even in Europe.
FX/SFX: The logo jumps around.


==Coktel Studio==
Music/Sounds: Sounds of the logo jumping, with an aerial background tune. Ends with the loud squeaky sounds.
===Logo (September 24, 2004-2009)===
<gallery mode="packed" heights="200">
Coktel Studio (2003).png|''Adibou and the Energy Thieves''
Coktel Studio (2004, Crash Twinsanity Demo).png|''Crash Bandicoot Unlimited'' (''Crash Twinsanity'') (PAL PS2 demo)
</gallery>
{{YouTube|id=80-ddxo6mE8}}


'''Visuals:''' A {{color|blue}} thread is seen on a white background. The {{color|blue}} Coktel tree figure comes and jumps on the thread. The figure looks different from the previous logo, as it has two "legs" and a single spiral crown. Then it jumps one more time and swirls in the air, becoming a still picture. The word "COKTEL" expands below and "STUDIO" collapses under it.
Availability: Appeared on ''Adiboo and the Energy Thieves'' and ''KookaBonga'', both of which were only released in Europe. Also appears on the ''Crash Twinsanity'' and ''Spyro: A Hero's Tail'' PS2 demos in Europe as well.


'''Variants:'''
Scare Factor: None.
* On the PAL PlayStation 2 demos of ''Crash Twinsanity'' (''Crash Bandicoot Unlimited'' as the game was known during development) and ''Spyro: A Hero's Tail'', the logo is inverted, still and "STUDIO" is missing. This was used when Vivendi Universal used the Coktel brand as a publishing label for their company. The final versions both have the Vivendi Universal Games logo (or the Sierra Entertainment logo on the Xbox version of ''Spyro: A Hero's Tail'').
* Later games have the word "STUDIO" omitted.

'''Technique:''' CGI.

'''Audio:''' Sounds of the logo jumping, with an aerial background tune. Ends with loud squeaky sounds.

'''Availability:''' Appeared on ''Adibou and the Energy Thieves'' and ''KookaBonga'', both of which were only released in Europe. Also appears on the ''Crash Twinsanity'' and ''Spyro: A Hero's Tail'' PS2 demos in Europe as well. In France, this is available on the latest ''Adibou'' games.

[[Category:French video game logos]]
[[Category:France]]
[[Category:Video game logos]]
[[Category:Mindscape]]

Latest revision as of 03:25, 20 April 2024

Background

Coktel Vision was a French Paris-based game developer founded in 1985. The company became widely known after 1993, when it became a subsidiary of Sierra On-Line, which began to sell Coktel Vision's games in the United States. Following Sierra's buyout by Havas Interactive and disappointing sales of its last titles, Coktel Vision was turned into developing only educational games that were only released in Europe. In 2003, Vivendi Universal Games renamed the developer to Coktel Studio and expanded them to being a publishing label as well for publishing kid-friendly titles. In 2005, Mindscape retrieved Coktel from Vivendi Games, and after this, the company became a brand until its parent company ceased operations in 2011.


Coktel Vision

1st Logo (1986-1994)


Visuals: Four red lines are seen in one pack, turned in perspective view, with their tops projecting forward. The words "COKTEL VISION" appear below in 3D effect and the same view, but mirrored - their lower side projects forward.

Variant: On Inca II, the logo pans in from the right on a blue gradient background, and shines at various parts.

Technique: CGI.

Audio: A low synth hum, or none.

Availability: Appeared on a lot of well-known quest games by Sierra.

2nd Logo (1995-2000)


Visuals: The word "COKTEL" in a Times New Roman font appears letter-by-letter off the center. The bottom half of the screen is then wiped with red, which wipes to yellow, then back to red. This cycle repeats a few times until the yellow wipes gradually into the center of the red.

Variant: On Adibou games, the logo is still with the gradient reduced to a line below "COKTEL", and appears below an image of a sitting, winking Adibou.

Technique: 2D animation.

Audio: Six chimes segueing into a synth pad with beeps, ending amid a reverse cymbal crash in a flourish with more chimes.

Availability: Appears on the French version of Adibou 2 and Adi.

3rd Logo (2000-2004)


Visuals: On a black background, a blue box appears with a green hilltop inside, lighted from behind. A green tree grows from the top and expands into a yellow spiral crown, which draws itself in. Then, the word "COKTEL" fades below in perspective and pans to a straight view. The light then disappears, renderong the logo in 2D.

Technique: CGI.

Audio: An eight-note ascending tune played with harp and flute, that ends with a chime when the word shines.

Audio Variant: On Adibou & Paziral's Secret, there is a quiet piano composition which rises at the progress.

Availability: Appeared on Adibou and Adiboud'chou CD-ROMs during the early 2000s and Adibou & Paziral's Secret for PlayStation. This game can hardly be found now even in Europe.

Coktel Studio

Logo (September 24, 2004-2009)


Visuals: A blue thread is seen on a white background. The blue Coktel tree figure comes and jumps on the thread. The figure looks different from the previous logo, as it has two "legs" and a single spiral crown. Then it jumps one more time and swirls in the air, becoming a still picture. The word "COKTEL" expands below and "STUDIO" collapses under it.

Variants:

  • On the PAL PlayStation 2 demos of Crash Twinsanity (Crash Bandicoot Unlimited as the game was known during development) and Spyro: A Hero's Tail, the logo is inverted, still and "STUDIO" is missing. This was used when Vivendi Universal used the Coktel brand as a publishing label for their company. The final versions both have the Vivendi Universal Games logo (or the Sierra Entertainment logo on the Xbox version of Spyro: A Hero's Tail).
  • Later games have the word "STUDIO" omitted.

Technique: CGI.

Audio: Sounds of the logo jumping, with an aerial background tune. Ends with loud squeaky sounds.

Availability: Appeared on Adibou and the Energy Thieves and KookaBonga, both of which were only released in Europe. Also appears on the Crash Twinsanity and Spyro: A Hero's Tail PS2 demos in Europe as well. In France, this is available on the latest Adibou games.

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