Atlus: Difference between revisions

From the Audiovisual Identity Database, the motion graphics museum

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Created page with " 1st Logo (1986?-2013) Atlus Logo: We see a still version of the company logo on a black or white background, which fades in, then fades out. FX/SFX: None. Music/Sounds: No..."
 
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Editor's Note: None.
Editor's Note: None.
[[Category:Video Game Logos]]

Revision as of 02:53, 29 May 2020

1st Logo (1986?-2013) Atlus

Logo: We see a still version of the company logo on a black or white background, which fades in, then fades out.

FX/SFX: None.

Music/Sounds: None.

Availability: Can be seen on most games produced by the company.

Editor's Note: None.


2nd Logo (Early '90s-Mid '90s)

Logo: On a black background, the letters of the company logo appear one at a time, rotating once in a clockwise direction as they appear. The logo has a more metallic color compared to its predecessor.

FX/SFX: The letters appearing and rotating.

Music/Sounds: None.

Availability: Seen on several 16-bit era games released by the company, such as Shin Megami Tensei, Power Instinct, and GP-1, among others.

Editor's Note: None.


3rd Logo (Mid '90s-Late '90s)


Logo: On a black background, we see several gray blocks (which are actually letters to Atlus) with red and blue lights floating around them. The blocks pass by at different angles as the lights float into them and color them. We then zoom out to see the completed ATLUS logo, followed by the logo shining.

FX/SFX: The blocks and the lights.

Music/Sounds: Several whoosh sounds as the logo starts, followed by a synthesized rock theme as the logo forms, ending with a warbling sound as the logo shines.

Availability: Can be seen on PlayStation and Saturn games during the time period, such as Revelations: Persona, High Velocity, Peak Performance, and Guilty Gear.

Editor's Note: None.

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